projectile-trajectory
raycasting-explained
projectile-trajectory | raycasting-explained | |
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1 | 1 | |
14 | 19 | |
- | - | |
1.8 | 0.0 | |
almost 2 years ago | over 1 year ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
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projectile-trajectory
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Need to show the path of a projectile? Not paying attention in Physics catching up to you? No problem! Learn how to draw the trajectory of a projectile would take using a LineRenderer and one of those pesky physics formulas you said you'd never use again!
As always, the full project for this video is available on GitHub!
raycasting-explained
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See every Physics "cast" in Unity visualized! Raycasts, Spherecasts, Boxcasts, even Capsulecasts (and their "All" variants), explained in this Unity Tutorial! Full video link in comments!
With 19 customizable scenarios, you know the full project being available on GitHub will help you better understand how to use each of these fundamental gamedev functions!
What are some alternatives?
persistent-data - Learn how to save and load data in Unity - avoiding common mistakes and dangerous serialization techniques many other tutorials will tell you to use!
3d-model-ui-preview - Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model
ai-series-part-38 - Learn how to create your very own Companion AI! In this tutorial video you will learn how to create a companion that follows the player when the player moves, rotates around the player when idle, and attacks nearby Attackable GameObjects when they come within range!
ai-series-part-40 - Learn how you can implement the jobs system to improve the performance of Line of Sight checking for your AI!
ai-series-part-42 - Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.
urp-fading-standard-shaders - Learn how you can easily fade out objects that are using the standard URP shaders that obstruct view to the player using C# code!
juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!
cinemachine-basics-1 - learn how you can use the Transposer and Composer (and what each configuration option does!) to frame & follow your Player using Cinemachine!