projectile-trajectory
ai-series-part-40
projectile-trajectory | ai-series-part-40 | |
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1 | 1 | |
14 | 7 | |
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1.8 | 1.8 | |
almost 2 years ago | almost 2 years ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
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projectile-trajectory
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Need to show the path of a projectile? Not paying attention in Physics catching up to you? No problem! Learn how to draw the trajectory of a projectile would take using a LineRenderer and one of those pesky physics formulas you said you'd never use again!
As always, the full project for this video is available on GitHub!
ai-series-part-40
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This week is the 40th installment of the AI Series where you can learn how the Jobs System may be able to significantly improve the performance of things like Line of Sight checks, or similar operations where you have many instances of a Prefab with MonoBehaviours checking stuff in Update()!
As always, all code from this video is available on GitHub!
What are some alternatives?
persistent-data - Learn how to save and load data in Unity - avoiding common mistakes and dangerous serialization techniques many other tutorials will tell you to use!
KinetixAIDemos - A sample Unity Project used to test Kinetix AI Features
ai-series-part-38 - Learn how to create your very own Companion AI! In this tutorial video you will learn how to create a companion that follows the player when the player moves, rotates around the player when idle, and attacks nearby Attackable GameObjects when they come within range!
line-renderer-collider - Learn how to dynamically generate a collider that aligns to your Line Renderer regardless of shape or size of your Line Renderer
raycasting-explained - In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!
ai-series-part-42 - Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.
ai-series-part-41 - In this Unity tutorial, learn how to make your AI throw accurate projectiles at stationary or moving targets given only a maximum allowable throw
3d-model-ui-preview - Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model
ai-series-part-43 - Learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path
juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!