OpenTK
raylib
OpenTK | raylib | |
---|---|---|
20 | 399 | |
3,095 | 19,126 | |
0.9% | - | |
8.4 | 9.8 | |
18 days ago | 5 days ago | |
C# | C | |
GNU General Public License v3.0 or later | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
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OpenTK
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Unhandled SEHException when running OpenTK project - What am I doing wrong?
Open a new issue on Github. Include all of this, and provide info on your OS and GPU.
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Drew a shape in C#
For anyone interested in getting into this: https://opentk.net/
- How do game engines calculate frame-to-frame?
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HELP! OpenGL for C#
OpenTK is probably the most known library for that.
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A friend sent this to me, before passing away.
I used OpenTK, an OpenGL framework for C# and hacked together a small app that renders a fullscreen textured quad (in this case OP's image) with a shader I found in this article.
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Games from scratch
i'd go for OpenTK so you don't have to learn c++ in addition. also one of the most important things is understanding how to communicate with the GPU and for that https://learnopengl.com/ is a great resource. (also creating a 3d engine is not really that much harder than a 2d engine in my opinion)
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I need something like Pygame + PyOpenGL or LWJGL, but for C#/.NET
https://opentk.net/ for OpenGL
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Is it possible to make the keyboard a separate device (like controllers) for local multiplayer?
But OpenTK can, and you can use it within godot if you add it as a C# library with godot C# https://opentk.net/
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Software for simple 2D animation user interface
https://opentk.net/ or https://www.libsdl.org/ might be for you
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My first attempt to create an octree based LOD system for a blocky planet, still fighting with seams
Thanks! I'm creating an engine (far from being ready for public use) while developing the game based on OpenTK which is pretty much like GLFW for C# (it is a bit more advanced than that though), so yeah pretty much from scratch.
raylib
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Zig! Can you C?
Fetch Packages... raylib... ./ray_test_zig/build.zig.zon:7:20: error: url field is missing corresponding hash field .url = "https://github.com/raysan5/raylib/archive/refs/tags/5.0.tar.gz", ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ note: expected .hash = "1220c28847ca8e8756734ae84355802b764c9d9cf4de057dbc6fc2b15c56e726f27b",
- Ask HN: Do you know any open source (2D or 3D) asset libraries?
- Raylib – A simple and easy-to-use library to enjoy videogames programming
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Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
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Raylib Library For Video Games Programming as Senior Developer
Raylib library
- Advice for managing a group of beginner C programmers, myself included
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What are some good projects in C for an experienced dev?
Here is a cool C project you could learn from: https://github.com/raysan5/raylib Its an open source game lib.
- Raylib v5.0
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raylib 5.0 is coming November 18, 2023?
Did I miss something or is raylib 5 really coming next saturday? https://github.com/raysan5/raylib/commit/737cd0be7fb009bf837a00847128b00051c5f096
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Not only Unity...
RayLib (ZLIBL/C/Lua) https://github.com/raysan5/raylib
What are some alternatives?
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
SFML - Simple and Fast Multimedia Library
Veldrid - A low-level, portable graphics library for .NET.
SDL2 - SDL2 bindings to perl
LiveCharts2 - Simple, flexible, interactive & powerful charts, maps, and gauges for .Net, LiveCharts2 can now practically run everywhere WPF, WinForms, Xamarin, Avalonia, WinUI, UWP.
bevy - A refreshingly simple data-driven game engine built in Rust
Helix Toolkit - Helix Toolkit is a collection of 3D components for .NET.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Oxyplot - A cross-platform plotting library for .NET
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
AssimpNet
SDL - Simple Directmedia Layer