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thanks! the engine/framework i'm creating meanwhile as a fundament is already on github here but it is far from being usable tbh. and most of the voxel stuff is currently in the game but i'll eventually move that to the engine itself but that will take a while because there are still a lot of problems to solve :) but i'm happy to answer any questions
Thanks! I'm creating an engine (far from being ready for public use) while developing the game based on OpenTK which is pretty much like GLFW for C# (it is a bit more advanced than that though), so yeah pretty much from scratch.