open-sequential-logic-simulation
articulations-robot-demo
open-sequential-logic-simulation | articulations-robot-demo | |
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4 | 3 | |
23 | 317 | |
- | 0.0% | |
0.0 | 1.8 | |
about 1 year ago | over 2 years ago | |
C# | C# | |
MIT License | Apache License 2.0 |
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open-sequential-logic-simulation
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I'm swapping out the mesh at runtime to get different seasonal impressions. Just need to adapt the lights and I'm looking forward to the advanced sky and fog shaders :D
Its off the base of my previous tool: Here with MIT license: https://github.com/Kersoph/open-sequential-logic-simulation
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Development productivity in Godot
I think there should be a command line instruction to kick off GUT tests as well. I have a complete setup with automated tests on the GitHub Servers here (but using WAT): https://github.com/Kersoph/open-sequential-logic-simulation There I can test locally and automatically on the server. GUT surely should have something similar.
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Finally got my Alpha Demo out of my city-building strategy game :) Always a stress just before the release :D
I need to check as well about the Mac permission and data system, which is sadly different than on Windows or Linux. I got surprised by it in a previous project ( https://github.com/Kersoph/open-sequential-logic-simulation ) where I did quite some work to adopt to Mac, but then were faced by the signature issue and gave up (people can still build their own Mac version of the software if they want to).
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I developed a FLOSS educational tool in Godot for engineering students to learn the basic principles for sequential logic in time-dependent processes. Goal? To finally have more fun while solving exercises and to get deeper insights
The repo is here: https://github.com/Kersoph/open-sequential-logic-simulation (Godot 3.3.stable.mono)
articulations-robot-demo
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Manual controls not working for UR3 robotic arm
I'm trying to modify this demo, which uses the UR3 robotic arm with ML-Agents (Release 1.2.0 in Unity 2020.3.46f1). I want to add imitation learning, but there seems to be an issue with the manual controls. All joints work fine except Wrist01 (which should use the O/P keys). Wrist01 moves on its own and ignores O/P key input (in the clip I rotate the base at 00:06, but I never touch the wrist controls). Something's likely wrong with one of these files: "RobotController" (called by the parent UnityRobotics GameObject), "ArticulationJointController" (called by the child Wrist01 GameObject), or "RobotManualInput" (called by the ManualInput GameObject), but I can't for the life of me identify where the error is. Anyone know what's going wrong?
- How can I fix this configurable joint chain? (configuration in replies)
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how do I move game object along the x-axis with a unity articulation body?
For reference i am using https://github.com/Unity-Technologies/articulations-robot-demo Robotiq Hand-E Gripper. It can only go up and down but I'm trying to make it go left and right as well.
What are some alternatives?
ROS-TCP-Connector
Unity-Robotics-Hub - Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
QBot - Question Bot - plugin for Microsoft Teams
RAWSim-O - A simulation framework for Robotic Mobile Fulfillment Systems
Thrive - The main repository for the development of the evolution game Thrive.
autonomous-intersection - Developing and Simulating Self-Driving Car A.I. Without Need for Traffic Lights
Anki.Vector.SDK - The Anki Vector .NET SDK provides programmicatic access to the Vector Robot from .NET and is published as a NuGet package.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Compute-Shaders-Fluid-Dynamic- - Fluid Simulation Implementation in Compute Shaders using Unity3D