open-sequential-logic-simulation
Developing an interactive learning application for sequential logic in time dependent processes. Specifically using Sequential Function Chart SFC to teach the core principle. (by Kersoph)
QBot
Question Bot - plugin for Microsoft Teams (by unsw-edu-au)
open-sequential-logic-simulation | QBot | |
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4 | 1 | |
23 | 74 | |
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0.0 | 0.0 | |
about 1 year ago | 10 months ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
open-sequential-logic-simulation
Posts with mentions or reviews of open-sequential-logic-simulation.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-20.
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I'm swapping out the mesh at runtime to get different seasonal impressions. Just need to adapt the lights and I'm looking forward to the advanced sky and fog shaders :D
Its off the base of my previous tool: Here with MIT license: https://github.com/Kersoph/open-sequential-logic-simulation
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Development productivity in Godot
I think there should be a command line instruction to kick off GUT tests as well. I have a complete setup with automated tests on the GitHub Servers here (but using WAT): https://github.com/Kersoph/open-sequential-logic-simulation There I can test locally and automatically on the server. GUT surely should have something similar.
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Finally got my Alpha Demo out of my city-building strategy game :) Always a stress just before the release :D
I need to check as well about the Mac permission and data system, which is sadly different than on Windows or Linux. I got surprised by it in a previous project ( https://github.com/Kersoph/open-sequential-logic-simulation ) where I did quite some work to adopt to Mac, but then were faced by the signature issue and gave up (people can still build their own Mac version of the software if they want to).
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I developed a FLOSS educational tool in Godot for engineering students to learn the basic principles for sequential logic in time-dependent processes. Goal? To finally have more fun while solving exercises and to get deeper insights
The repo is here: https://github.com/Kersoph/open-sequential-logic-simulation (Godot 3.3.stable.mono)
QBot
Posts with mentions or reviews of QBot.
We have used some of these posts to build our list of alternatives
and similar projects.
What are some alternatives?
When comparing open-sequential-logic-simulation and QBot you can also consider the following projects:
ROS-TCP-Connector
community-edition - Free and Open Source messaging and emailing app that combines common web applications into one.
Thrive - The main repository for the development of the evolution game Thrive.
presencelight - PresenceLight is a solution to broadcast your various statuses to light bulbs.
Unity-Robotics-Hub - Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Compute-Shaders-Fluid-Dynamic- - Fluid Simulation Implementation in Compute Shaders using Unity3D
articulations-robot-demo
open-sequential-logic-simulation vs ROS-TCP-Connector
QBot vs community-edition
open-sequential-logic-simulation vs Thrive
QBot vs presencelight
open-sequential-logic-simulation vs Unity-Robotics-Hub
open-sequential-logic-simulation vs Godot
open-sequential-logic-simulation vs Compute-Shaders-Fluid-Dynamic-
open-sequential-logic-simulation vs articulations-robot-demo