open-sequential-logic-simulation
Developing an interactive learning application for sequential logic in time dependent processes. Specifically using Sequential Function Chart SFC to teach the core principle. (by Kersoph)
Unity-Robotics-Hub
Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity. (by Unity-Technologies)
open-sequential-logic-simulation | Unity-Robotics-Hub | |
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4 | 12 | |
23 | 1,880 | |
- | 1.7% | |
0.0 | 0.0 | |
about 1 year ago | about 1 month ago | |
C# | C# | |
MIT License | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
open-sequential-logic-simulation
Posts with mentions or reviews of open-sequential-logic-simulation.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-20.
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I'm swapping out the mesh at runtime to get different seasonal impressions. Just need to adapt the lights and I'm looking forward to the advanced sky and fog shaders :D
Its off the base of my previous tool: Here with MIT license: https://github.com/Kersoph/open-sequential-logic-simulation
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Development productivity in Godot
I think there should be a command line instruction to kick off GUT tests as well. I have a complete setup with automated tests on the GitHub Servers here (but using WAT): https://github.com/Kersoph/open-sequential-logic-simulation There I can test locally and automatically on the server. GUT surely should have something similar.
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Finally got my Alpha Demo out of my city-building strategy game :) Always a stress just before the release :D
I need to check as well about the Mac permission and data system, which is sadly different than on Windows or Linux. I got surprised by it in a previous project ( https://github.com/Kersoph/open-sequential-logic-simulation ) where I did quite some work to adopt to Mac, but then were faced by the signature issue and gave up (people can still build their own Mac version of the software if they want to).
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I developed a FLOSS educational tool in Godot for engineering students to learn the basic principles for sequential logic in time-dependent processes. Goal? To finally have more fun while solving exercises and to get deeper insights
The repo is here: https://github.com/Kersoph/open-sequential-logic-simulation (Godot 3.3.stable.mono)
Unity-Robotics-Hub
Posts with mentions or reviews of Unity-Robotics-Hub.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-11-01.
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Create VR-Controlled Roboter in Unity
So far I have cloned the Universal_Robots_ROS2_Description and Robotiq_2f_140 (Supported for ROS2) in my workspace. Since I want to implement my Robot in Unity I am following the Unity Integration tutorial and the moveit tutorial.
- Unity VS Unreal which one you recommand for ROS (am a biginner for all three)
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ROS 2 and simulation in Unity3D
Hi. We have used the ROS-TCP connector as well to establish a connection between ROS2 and Unity, and have done the ros_unity_integration tutorial.
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HoloLens 2 AR-Interface for Medical Assistance Robots in Unity
It's for my thesis, so it's not a library and it's quite unstructured since there will be no further use. I used the MRTK Interface Elements in Unity and the Unity Robotics Hub (https://github.com/Unity-Technologies/Unity-Robotics-Hub). Then I customized everything for the KUKA iiwa Robotic Arm.
- Simulating robotic arm for object manipulation
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Unity Pick And Place with Hololens 2 #hololens2 #hololens #robotics #robot #pickandplace #kitchen #microsoft #augmentedreality #ar #xr #unity3d #unity #niryo
Actually, there is no code on GitHub yet. It's a Unity project sitting on my dropbox at the moment. I took the project in the Unity Robotics Hub repo (https://github.com/Unity-Technologies/Unity-Robotics-Hub.git) and added multiple things iteratively to make it work with the Hololens.
- Best suite for robotics tasks
- I'm Addicted to Assets
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Cam this happen
Are you using ROS for the robot by any chance? if so, have you seen this? it might do just what you want, incl way to connect between the robot and Unity: * https://github.com/Unity-Technologies/Unity-Robotics-Hub
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We've created a open source Gazebo alternative that is much easier and more efficient to develop simulations.
How is this different from the the official unity for robotics? https://github.com/Unity-Technologies/Unity-Robotics-Hub