godot
macroquad
godot | macroquad | |
---|---|---|
3 | 56 | |
54,514 | 2,875 | |
- | - | |
10.0 | 7.8 | |
over 1 year ago | 11 days ago | |
C++ | Rust | |
MIT License | Apache License 2.0 |
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godot
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Does anybody have a copy of the Godot 1.x documentation?
It was hosted as a Github wiki here: https://github.com/okamstudio/godot/wiki
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Será que hicieron el primer juego hecho en Argentina con este motor del 2007?
Godot lista de clases
Godot GitHub Página
macroquad
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Deploying your Rust WASM Game to Web with Shuttle & Axum
See the macroquad docs for full details on building a WASM game.
- Not only Unity...
- Macroquad: Cross-platform game engine in Rust
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What would you recommend for simple 2D game (in The Binding of Isaac style)?
Any opinion on ggez? I don't like how everything in macroquad is global state https://github.com/not-fl3/macroquad/issues/333
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Help with egui basics?
I prefer examples like the ones in Macroquad: https://github.com/not-fl3/macroquad/tree/master/examples. I'm not against advanced examples, but the priority should be extremely clear, minimal, self contained ones.
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HELP: Unique ID's starting at 0 for each Type, advancing by one.
There were even discussions about deprecating static mut. Even if you think you got it right, there are too many things that might go wrong, like aliasing. For example, macroquad needs a complete rewrite because of their static mut.
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Learning project - board game Yinsh using macroquad
It's based on macroquad and you can play the wasm version here: https://unvirtual.github.io/yinsh-rs/
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I love rust, I have a pet peeve with the community
The reality is that I have used unsafe that is also unsound out of convenience because fixing it is a papercut too many. And this tends to be common! I know enough to spot unsoundness in other projects (sometimes even early). But not enough to be confident in my own abilities to write sound unsafe code. Why? Because it's really flipping hard, that's why!
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Limitations of wasm for a small board game?
Given that you are making a game, you might want to consider using a game framework such as https://github.com/not-fl3/macroquad/.Macroquad has full support for WASM, and will allow you to render your game both locally and in the browser via WASM depending on how you compile it.
What are some alternatives?
wwise-godot-integration - Wwise Integration for the Godot Engine
miniquad - Cross platform rendering in Rust
The MOAI Multi-platform Game Engine - This is the development repo of Moai SDK.
bevy - A refreshingly simple data-driven game engine built in Rust
ursina - A game engine powered by python and panda3d.
ggez - Rust library to create a Good Game Easily
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
pixels - A tiny hardware-accelerated pixel frame buffer. 🦀
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
raylib - A simple and easy-to-use library to enjoy videogames programming
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
gdnative - Rust bindings for Godot 3