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With game matching the binary name used in Cargo.toml, above. The code we use is provided as an example of using the Shipyard Rust ECS. Paste the main.rs square_eater code from the repo into src/bin/main.rs in your project.
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See the macroquad docs for full details on building a WASM game.
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I have inlined the CSS here, and you can use Rust-based tooling like Lightning CSS to minify and bundle CSS here. You might also want to create a Rust build script to generate the HTML from a template, using the askama crate (works a little like Jinja).
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I hope you found this useful. You can find the full source code for the project in a Rodney Lab GitHub repo. Please share links for WASM games you create. Also, let me know if there is anything I could improve in this content to make it easier to follow, or improve your experience.