shipyard

Entity Component System focused on usability and flexibility. (by leudz)

Shipyard Alternatives

Similar projects and alternatives to shipyard

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better shipyard alternative or higher similarity.

shipyard reviews and mentions

Posts with mentions or reviews of shipyard. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-14.
  • Deploying your Rust WASM Game to Web with Shuttle & Axum
    4 projects | dev.to | 14 Feb 2024
    With game matching the binary name used in Cargo.toml, above. The code we use is provided as an example of using the Shipyard Rust ECS. Paste the main.rs square_eater code from the repo into src/bin/main.rs in your project.
  • Sharing Saturday #458
    6 projects | /r/roguelikedev | 17 Mar 2023
    I also initially followed the amazing bracket-lib tutorial, but was not satisfied with specs. Tried legion, but it seems kind of abandonned too. I choose to use shipyard in my project and I am pretty satisfied with it until now. I feel like it's a great compromise between usability and effectiveness, plus there is relatively up-to-date documentation. Maybe can you give it a try ?Shipyard
  • I hope my new-to-programming-enthusiasm gives you all a little nostalgia
    8 projects | /r/ProgrammerHumor | 28 Jun 2022
    Shipyard (Rust)
  • React Renderer for Three.js
    11 projects | news.ycombinator.com | 15 Aug 2021
    It's not that it's incompatible, it's that when the ECS is the primary tool for organization, a DOM tree (or scenegraph) is merely one way of iterating over the entities - not the way.

    This provides tons of benefits, so for example you can also decide to iterate over the entites by shader program and gain significant speedups for graphics processing, or maintain components that roughly sort them by their position in world space for physics and culling or lighting, etc.

    To add to the sibling comment, there's another wonderful Rust ECS called shipyard[0] and I helped write a scenegraph for it (which I really need to update, one of these days)[1]

    [0] https://github.com/leudz/shipyard

  • [Brainstorming] Use cases for variadic generics
    4 projects | /r/rust | 31 Jan 2021
    Just as a final thing here, are, a, bunch, of, links for shipyard's tuple impls to show how its not an uncommon thing to need to do when writing an ECS :)
  • A note from our sponsor - SaaSHub
    www.saashub.com | 19 Apr 2024
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Stats

Basic shipyard repo stats
5
664
7.9
2 months ago
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