Limitations of wasm for a small board game?

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  • macroquad

    Cross-platform game engine in Rust.

  • Given that you are making a game, you might want to consider using a game framework such as https://github.com/not-fl3/macroquad/.Macroquad has full support for WASM, and will allow you to render your game both locally and in the browser via WASM depending on how you compile it.

  • bevy

    A refreshingly simple data-driven game engine built in Rust

  • (there is also https://github.com/bevyengine/bevy, but that's aimed more at 3d games and is probably overkill for a board game)

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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