macroquad VS raylib

Compare macroquad vs raylib and see what are their differences.

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macroquad raylib
56 399
2,758 18,791
- -
7.8 9.8
9 days ago 6 days ago
Rust C
Apache License 2.0 zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

macroquad

Posts with mentions or reviews of macroquad. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-14.

raylib

Posts with mentions or reviews of raylib. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-10.

What are some alternatives?

When comparing macroquad and raylib you can also consider the following projects:

miniquad - Cross platform rendering in Rust

SFML - Simple and Fast Multimedia Library

bevy - A refreshingly simple data-driven game engine built in Rust

SDL2 - SDL2 bindings to perl

ggez - Rust library to create a Good Game Easily

pixels - A tiny hardware-accelerated pixel frame buffer. 🦀

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

gdnative - Rust bindings for Godot 3

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

nakama - Distributed server for social and realtime games and apps.

SDL - Simple Directmedia Layer