divert VS ai-series-part-37

Compare divert vs ai-series-part-37 and see what are their differences.

ai-series-part-37

In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile. (by llamacademy)
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divert ai-series-part-37
1 3
28 5
- -
4.4 0.0
20 days ago about 2 years ago
Rust ShaderLab
- MIT License
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divert

Posts with mentions or reviews of divert. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-03.

ai-series-part-37

Posts with mentions or reviews of ai-series-part-37. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing divert and ai-series-part-37 you can also consider the following projects:

kn - kn — nvgt/fldrs/qckly

ai-series-part-3 - Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents

NavMeshPlus - Unity NavMesh 2D Pathfinding

ai-series-part-27 - In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.

grid_pathfinding - Pathfinding on grids using jumping point search and connected components.

ai-series-part-2 - Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks

Daemon - The Dæmon game engine. With some bits of ioq3 and XreaL.

ai-series-part-32 - Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation System, no external assets needed!