mark_vi VS raylib

Compare mark_vi vs raylib and see what are their differences.

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mark_vi raylib
1 399
11 18,907
- -
1.8 9.8
almost 4 years ago 7 days ago
C C
GNU General Public License v3.0 only zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

mark_vi

Posts with mentions or reviews of mark_vi. We have used some of these posts to build our list of alternatives and similar projects.
  • How to compile Mark V source code
    1 project | /r/quake | 11 Apr 2021
    You might want to try getting it from https://github.com/victorbstan/mark_vi where a guy has done some work updating the Visual Studio project I think.

raylib

Posts with mentions or reviews of raylib. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-10.

What are some alternatives?

When comparing mark_vi and raylib you can also consider the following projects:

permafrost-engine - An OpenGL RTS game engine written in C

SFML - Simple and Fast Multimedia Library

q3lite - Q3lite, an OpenGL ES port of Quake III Arena for embedded Linux systems.

SDL2 - SDL2 bindings to perl

crescent - A fighting and beat em up game engine for windows, linux, and macos written in C and uses OpenGL.

bevy - A refreshingly simple data-driven game engine built in Rust

darkplaces - Mirror of https://gitlab.com/xonotic/darkplaces - The Quake engine that powers Xonotic https://xonotic.org

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

shvulkan - A lightweight and flexible wrapper around the Vulkan API written in C. The library handles part of the boilerplate code expected to be set up by the Vulkan API.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

SDL - Simple Directmedia Layer

love - LÖVE is an awesome 2D game framework for Lua.