mark_vi
darkplaces
mark_vi | darkplaces | |
---|---|---|
1 | 7 | |
11 | 173 | |
- | 0.6% | |
1.8 | 9.4 | |
almost 4 years ago | 7 days ago | |
C | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mark_vi
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How to compile Mark V source code
You might want to try getting it from https://github.com/victorbstan/mark_vi where a guy has done some work updating the Visual Studio project I think.
darkplaces
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Quake 1 (1996) turns 27 years old today
There are HD texture and lighting packs available for Darkplaces. Probably the closest you'll get. http://icculus.org/twilight/darkplaces/
- The Quake Revitalization/Retexturing Project is now archived at moddb
- Runequake with runebots, enjoy the show!
- which one???
- LadyHavoc's DarkPlaces Quake Modification is active again as of 10/2/2021!
-
Quake Remaster Major Update 1 released
https://icculus.org/twilight/darkplaces/ got an update. It's alive again! :D
- How do you compile the source code for darkplaces?
What are some alternatives?
permafrost-engine - An OpenGL RTS game engine written in C
ironwail - High-performance QuakeSpasm fork
raylib - A simple and easy-to-use library to enjoy videogames programming
ezquake-source - main ezQuake source code base
q3lite - Q3lite, an OpenGL ES port of Quake III Arena for embedded Linux systems.
ioq3 - The ioquake3 community effort to continue supporting/developing id's Quake III Arena
crescent - A fighting and beat em up game engine for windows, linux, and macos written in C and uses OpenGL.
shvulkan - A lightweight and flexible wrapper around the Vulkan API written in C. The library handles part of the boilerplate code expected to be set up by the Vulkan API.
tyrquake - Libretro port of Tyrquake (Quake 1 engine)
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.