mark_vi VS darkplaces

Compare mark_vi vs darkplaces and see what are their differences.

mark_vi

mark_v_1099_revision_4_source (by victorbstan)

darkplaces

Mirror of https://gitlab.com/xonotic/darkplaces - The Quake engine that powers Xonotic https://xonotic.org (by xonotic)
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mark_vi darkplaces
1 7
11 173
- 0.6%
1.8 9.4
almost 4 years ago 7 days ago
C C
GNU General Public License v3.0 only GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

mark_vi

Posts with mentions or reviews of mark_vi. We have used some of these posts to build our list of alternatives and similar projects.
  • How to compile Mark V source code
    1 project | /r/quake | 11 Apr 2021
    You might want to try getting it from https://github.com/victorbstan/mark_vi where a guy has done some work updating the Visual Studio project I think.

darkplaces

Posts with mentions or reviews of darkplaces. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing mark_vi and darkplaces you can also consider the following projects:

permafrost-engine - An OpenGL RTS game engine written in C

ironwail - High-performance QuakeSpasm fork

raylib - A simple and easy-to-use library to enjoy videogames programming

ezquake-source - main ezQuake source code base

q3lite - Q3lite, an OpenGL ES port of Quake III Arena for embedded Linux systems.

ioq3 - The ioquake3 community effort to continue supporting/developing id's Quake III Arena

crescent - A fighting and beat em up game engine for windows, linux, and macos written in C and uses OpenGL.

shvulkan - A lightweight and flexible wrapper around the Vulkan API written in C. The library handles part of the boilerplate code expected to be set up by the Vulkan API.

tyrquake - Libretro port of Tyrquake (Quake 1 engine)

raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.