mark_vi
shvulkan
mark_vi | shvulkan | |
---|---|---|
1 | 1 | |
11 | 29 | |
- | - | |
1.8 | 7.3 | |
almost 4 years ago | 14 days ago | |
C | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mark_vi
-
How to compile Mark V source code
You might want to try getting it from https://github.com/victorbstan/mark_vi where a guy has done some work updating the Visual Studio project I think.
shvulkan
-
C wrapper around the Vulkan API
It's available on github and it's documented here.
What are some alternatives?
permafrost-engine - An OpenGL RTS game engine written in C
glare-core - C++ code used in various Glare Tech Ltd products
raylib - A simple and easy-to-use library to enjoy videogames programming
Majid - a vulkan renderer made in C.
q3lite - Q3lite, an OpenGL ES port of Quake III Arena for embedded Linux systems.
sidera - A 3d representation of the Gaia (Early) Data Release 3 universe model data uploaded by the European Space Agency
crescent - A fighting and beat em up game engine for windows, linux, and macos written in C and uses OpenGL.
Celerity - Celerity -- a Game / Visualization Engine for Windows, written in C++
darkplaces - Mirror of https://gitlab.com/xonotic/darkplaces - The Quake engine that powers Xonotic https://xonotic.org
Doomcraft - Transformed a 2D Map into Immersive 3D Environment with Textured Walls
liblava - Modern and easy-to-use library for Vulkan