mark_vi VS crescent

Compare mark_vi vs crescent and see what are their differences.

mark_vi

mark_v_1099_revision_4_source (by victorbstan)

crescent

A fighting and beat em up game engine for windows, linux, and macos written in C and uses OpenGL. (by Chukobyte)
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mark_vi crescent
1 1
11 33
- -
1.8 8.7
almost 4 years ago 11 days ago
C C
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

mark_vi

Posts with mentions or reviews of mark_vi. We have used some of these posts to build our list of alternatives and similar projects.
  • How to compile Mark V source code
    1 project | /r/quake | 11 Apr 2021
    You might want to try getting it from https://github.com/victorbstan/mark_vi where a guy has done some work updating the Visual Studio project I think.

crescent

Posts with mentions or reviews of crescent. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing mark_vi and crescent you can also consider the following projects:

permafrost-engine - An OpenGL RTS game engine written in C

OpenStorm - An open source 3D radar viewer

raylib - A simple and easy-to-use library to enjoy videogames programming

tremulous

q3lite - Q3lite, an OpenGL ES port of Quake III Arena for embedded Linux systems.

darkplaces - Mirror of https://gitlab.com/xonotic/darkplaces - The Quake engine that powers Xonotic https://xonotic.org

shvulkan - A lightweight and flexible wrapper around the Vulkan API written in C. The library handles part of the boilerplate code expected to be set up by the Vulkan API.