macOS_Wine_builds VS DirectXShaderCompiler

Compare macOS_Wine_builds vs DirectXShaderCompiler and see what are their differences.

macOS_Wine_builds

Official Winehq macOS Packages (by Gcenx)

DirectXShaderCompiler

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang. (by microsoft)
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macOS_Wine_builds DirectXShaderCompiler
31 33
428 2,916
- 0.9%
3.7 0.0
7 days ago 5 days ago
C++
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

macOS_Wine_builds

Posts with mentions or reviews of macOS_Wine_builds. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-28.

DirectXShaderCompiler

Posts with mentions or reviews of DirectXShaderCompiler. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-10.

What are some alternatives?

When comparing macOS_Wine_builds and DirectXShaderCompiler you can also consider the following projects:

WineskinServer - Wineskin

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

wine-tkg-git - The wine-tkg build systems, to create custom Wine and Proton builds

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

macports-wine - Updated wine Portfiles for macports

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

wine-on-mac - How to install wine on mac

ShaderConductor - ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

HomeBrew - 🍺 The missing package manager for macOS (or Linux)

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

homebrew-wine

slang - Making it easier to work with shaders