luminance-rs VS learn-wgpu

Compare luminance-rs vs learn-wgpu and see what are their differences.

luminance-rs

Type-safe, type-level and stateless Rust graphics framework (by hadronized)
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luminance-rs learn-wgpu
7 75
1,086 1,384
- -
0.0 8.2
about 1 year ago 2 days ago
Rust Rust
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

luminance-rs

Posts with mentions or reviews of luminance-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-04.

learn-wgpu

Posts with mentions or reviews of learn-wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-19.

What are some alternatives?

When comparing luminance-rs and learn-wgpu you can also consider the following projects:

three-d - 2D/3D renderer - makes it simple to draw stuff across platforms (including web)

ash - Vulkan bindings for Rust

bevy - A refreshingly simple data-driven game engine built in Rust

glium - Safe OpenGL wrapper for the Rust language.

gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

SDL - Simple Directmedia Layer

vulkan-tutorial-rust - Following the vulkan tutorial(https://vulkan-tutorial.com/) using the Rust programming language.

winit - Window handling library in pure Rust

rusterizer - Bare-bones software renderer written in Rust

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

rust-graphics-crates

wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)