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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
It's pretty simple to spawn and render basic geometry in Bevy.
I haven't tried DirectX yet, but if you want to learn a graphics API, webgpu via wgpu feels nice in comparison to OpenGL — you won't have have to manage as much state and will get better feedback when you do something wrong — but you'll find less learning material. If you do go this route, this tutorial covers the basics (and for techniques like frustrum culling or deferred rendering, you can just learn from any tutorial regardless of which API it uses) and here is the spec for the webgpu shading language.