Neophyte trying to choose and learn rendering framework

This page summarizes the projects mentioned and recommended in the original post on /r/rust_gamedev

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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  • bevy

    A refreshingly simple data-driven game engine built in Rust

  • It's pretty simple to spawn and render basic geometry in Bevy.

  • learn-wgpu

    Guide for using gfx-rs's wgpu library.

  • I haven't tried DirectX yet, but if you want to learn a graphics API, webgpu via wgpu feels nice in comparison to OpenGL — you won't have have to manage as much state and will get better feedback when you do something wrong — but you'll find less learning material. If you do go this route, this tutorial covers the basics (and for techniques like frustrum culling or deferred rendering, you can just learn from any tutorial regardless of which API it uses) and here is the spec for the webgpu shading language.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • luminance-rs

    Type-safe, type-level and stateless Rust graphics framework

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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