luminance-rs
vulkan-tutorial-rust
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luminance-rs | vulkan-tutorial-rust | |
---|---|---|
7 | 2 | |
1,086 | 415 | |
- | - | |
0.0 | 0.0 | |
about 1 year ago | 10 months ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
luminance-rs
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Introducing posh: Type-Safe Graphics Programming in Rust
gives me same vibes as https://github.com/phaazon/luminance-rs
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Announcing Rust 1.67.0
Potentially it is due to this layout optimization and a missing repr(C) somewhere in your code or a dependency. For example, here is an is a related issue in luminance.
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Luminance redesign; Part 1: compatible vertex types
luminance is a graphics ecosystem focusing on type-safe and type-level API. This is part of a blog article series describing the process of redesign the API to update it to how I see things today, trying to fix several flaws of the previous design, and bring more simplicity to developers.
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A graphics library to render WASM in React?
The WebGL API might be what you are looking for if you are building a game. It supports textures, vertex buffers, and shaders. luminance-rs has a backend: https://github.com/phaazon/luminance-rs/tree/master/examples/web
- Neophyte trying to choose and learn rendering framework
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rx v0.5 released - a modern and minimalist pixel editor written in Rust
There is no GUI framework used -- it is built on GLFW and Luminance. This is after using winit and wgpu for some time.
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List of Modern Up-To-Date Graphics Crates
This list is really cool! I've had a lot of success with luminance - which is a mid-level graphics library (vertex buffers, shaders, etc). It has OpenGL and WebGL backends.
vulkan-tutorial-rust
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What do you think about Zig? (x-post)
1: 15_hello_triangle.rs 9 unsafe in 400 LoC
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Help with switching from ASH to ERUPT vulkan crate.
I have a small side project I use to learn rust and vulkan that mainly follows the vulkan-rust-tutorial and adapt it to be a small render engine.
What are some alternatives?
learn-wgpu - Guide for using gfx-rs's wgpu library.
ash - Vulkan bindings for Rust
three-d - 2D/3D renderer - makes it simple to draw stuff across platforms (including web)
vulkano - Safe and rich Rust wrapper around the Vulkan API
bevy - A refreshingly simple data-driven game engine built in Rust
rendy - State of the art "build your own engine" kit powered by gfx-hal
gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
imgui-rs-vulkan-renderer - A Vulkan renderer for imgui-rs using Ash
rusterizer - Bare-bones software renderer written in Rust
pilka - Another live-coding tool for creating shader demos, Vulkan+Wgpu powered.
rust-graphics-crates
node-to-rust - [Moved to: https://github.com/jsoverson/node-to-rust]