intermediate-vertex-displacement VS urp-scrolling-texture

Compare intermediate-vertex-displacement vs urp-scrolling-texture and see what are their differences.

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intermediate-vertex-displacement urp-scrolling-texture
1 1
4 5
- -
1.1 10.0
about 1 year ago about 1 year ago
ShaderLab ShaderLab
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

intermediate-vertex-displacement

Posts with mentions or reviews of intermediate-vertex-displacement. We have used some of these posts to build our list of alternatives and similar projects.

urp-scrolling-texture

Posts with mentions or reviews of urp-scrolling-texture. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing intermediate-vertex-displacement and urp-scrolling-texture you can also consider the following projects:

async-scene-transitions - Learn how to implement a framework to manage animations between scenes.

urp-decal-projector - Learn about the URP Decal Projector in this tutorial repository and video!

Stylized-Water-Shader-Unity-URP - Stylized water shader for Unity 2021 (URP) and higher. Optimized for mobile. 🌊

juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!

Post-Processing-Wireframe-Outlines - A simple post-processing outline effect that uses depth-based edge detection.

urp-fading-standard-shaders - Learn how you can easily fade out objects that are using the standard URP shaders that obstruct view to the player using C# code!

baked-animation-meshes - Learn how to bake animations as a series of "snapshots" of meshes.

Click-Decal-Shader - A simple pulsing circle decal shader for Unity's Universal Render Pipeline version 12.1.6 or later.

persistent-data - Learn how to save and load data in Unity - avoiding common mistakes and dangerous serialization techniques many other tutorials will tell you to use!