intermediate-vertex-displacement
baked-animation-meshes
intermediate-vertex-displacement | baked-animation-meshes | |
---|---|---|
1 | 2 | |
4 | 27 | |
- | - | |
1.1 | 10.0 | |
about 1 year ago | over 1 year ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
intermediate-vertex-displacement
-
Make Some Waves in ShaderGraph - Linear and Radial Wave Vertex Displacement
👨💻 As always, the full project code is available on GitHub!
baked-animation-meshes
-
Improve the performance of your game by baking animations, completely removing the SkinnedMeshRenderer from your scene, boosting FPS! Full Tutorial in Comments!
Full Tutorial on YouTube
As always, all code from this video is available on GitHub
What are some alternatives?
async-scene-transitions - Learn how to implement a framework to manage animations between scenes.
unity-iap-2023 - Learn how to set up Unity IAP for both Google Play and the Apple App Store
Stylized-Water-Shader-Unity-URP - Stylized water shader for Unity 2021 (URP) and higher. Optimized for mobile. 🌊
shadows
Post-Processing-Wireframe-Outlines - A simple post-processing outline effect that uses depth-based edge detection.
read-texture-data - Learn how to sample a 2D texture and get a weighted randomness value based on an arbitrary color attribute
urp-scrolling-texture - Learn how to create a scrolling texture shader in URP Shader graph
juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!
vertex-displacement-basics - Learn some of the basics of Vertex Displacement in a shader. A "breathing" effect, and a wiggle side to side effect!