glow
min-sized-rust
glow | min-sized-rust | |
---|---|---|
9 | 101 | |
1,076 | 7,448 | |
- | - | |
6.9 | 6.2 | |
29 days ago | about 2 months ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glow
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rust game for web, gltf question
You can absolutely do WebGL. glow is a good place if you want to do the webgl stuff yourself. With wgpu you can as well, though it is mostly targeted to the upcoming WebGPU standard. I have seen many crates that are capable of gltf loading, but I haven't used any yet. Hence I can't reall recommend one. But gltf capability does not really have anything to do with rust. As long as you can read a file and translate it to your engines scene/entity structure, I don't see why it shouldn't be possible to load gltf files.
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Recreating macOS’s Drift screensaver with Rust and Wasm
Most of it is written in Rust and compiles to Wasm with WebGL/OpenGL bindings via glow. The settings panel is written in Elm and the whole project is compiled with Nix. There’s also a very basic native desktop app. I haven’t seen many examples of a complete setup like this, so hopefully this can serve as a template for anyone trying out a similar stack.
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How to use OpenGL in Rust?
If you want to target desktop, mobile and/or web: https://github.com/grovesNL/glow
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Are there any big projects written in Rust without any use of unsafe code?
A/B Street, which comprises a UI library, lots of data import pipelines, and traffic simulation. 100k LoC, the only unafe is to make system calls through glow
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[Media] Spinning triangle using Nalgebra and Glow OpenGL bindings. Followed WebGL Programming Guide and Glow example.
https://github.com/grovesNL/glow/blob/main/examples/howto/src/main.rs :)
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opengl bindings
https://github.com/grovesNL/glow is used by wgpu for its OpenGL ES / WebGL backend
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Shaders and Uniforms in pure SDL2?
By the way, nowadays many projects use glow instead of glutin because of.. I think it's because glow works on wasm, in the web (as webgl).
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Graphics Libraries?
But what glow actually does is highlighted on lines 66 to 123. This section is filled with gl.some_function() calls, which is the same on every platform.
min-sized-rust
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The Linux Kernel Prepares for Rust 1.77 Upgrade
This is a good guide on building small Rust binaries: https://github.com/johnthagen/min-sized-rust
This talks about going to extreme lengths on making the smallest Rust binary possible, 400 bytes when it was written, https://darkcoding.net/software/a-very-small-rust-binary-ind...
The thing is, you lose a lot of nice features when you do this, like panic unwinding, debug symbols, stdlib… for kernel and some embedded development it’s definitely important, but for most use cases, does it matter?
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Rust wont save us, but its ideas will
Oh it was 137, haha. I will link you to this older comment of mine: https://news.ycombinator.com/item?id=29408906
See also https://github.com/johnthagen/min-sized-rust
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Making Rust binaries smaller by default
Are you sure? If so then this is awesome news, but I'm a bit confused; the commit in that min-sized-rust repo adding `build-std` to the README was merged in August 2021: https://github.com/johnthagen/min-sized-rust/pull/30
Are you saying that at that point the feature still hadn't "landed in Rust nightly" until recently? If so then what's the difference between a feature just being available in Rust nightly, vs having "landed"?
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Was Rust Worth It?
Rust binaries are by default nowhere close to 500MB. If they are not small enough for you, you can try https://github.com/johnthagen/min-sized-rust. By avoiding the formatting machinery and using `panic_immediate_abort` you can get about the size of C binaries.
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Compiling Rust binaries for Windows 98 SE and more: a journey
A useful reference: https://github.com/johnthagen/min-sized-rust
- How to minimize Rust binary size
- Error on flashing embedded code to stm32f103
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Tiny Binaries (2021)
That must be without stripping. Also there are ways to reduce binary size. See e.g. [min-sized-rust](https://github.com/johnthagen/min-sized-rust). I've gotten stripped binaries of small cli utils less than 400KiB without doing anything special, less than 150 KiB by customizing profile settings and compressing with upx, and less than 30 KiB by replacing the std with the libc as the link shows. Haven't tried with fltk though...
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Shared libraries
This is not quite what you're asking, but it does also address the underlying concern: https://github.com/johnthagen/min-sized-rust
What are some alternatives?
glium - Safe OpenGL wrapper for the Rust language.
smartstring - Compact inlined strings for Rust.
wgpu - Cross-platform, safe, pure-rust graphics api.
Cargo - The Rust package manager
alacritty - A cross-platform, OpenGL terminal emulator.
rustc_codegen_gcc - libgccjit AOT codegen for rustc
glium-sdl2 - An SDL2 backend for Glium
c2rust - Migrate C code to Rust
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
regex - An implementation of regular expressions for Rust. This implementation uses finite automata and guarantees linear time matching on all inputs.
gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
embedded-graphics - A no_std graphics library for embedded applications