GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code (by grovesNL)

Glow Alternatives

Similar projects and alternatives to glow

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better glow alternative or higher similarity.

glow reviews and mentions

Posts with mentions or reviews of glow. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-15.
  • rust game for web, gltf question
    2 projects | /r/rust_gamedev | 15 May 2022
    You can absolutely do WebGL. glow is a good place if you want to do the webgl stuff yourself. With wgpu you can as well, though it is mostly targeted to the upcoming WebGPU standard. I have seen many crates that are capable of gltf loading, but I haven't used any yet. Hence I can't reall recommend one. But gltf capability does not really have anything to do with rust. As long as you can read a file and translate it to your engines scene/entity structure, I don't see why it shouldn't be possible to load gltf files.
  • Recreating macOS’s Drift screensaver with Rust and Wasm
    4 projects | /r/rust | 30 Jan 2022
    Most of it is written in Rust and compiles to Wasm with WebGL/OpenGL bindings via glow. The settings panel is written in Elm and the whole project is compiled with Nix. There’s also a very basic native desktop app. I haven’t seen many examples of a complete setup like this, so hopefully this can serve as a template for anyone trying out a similar stack.
  • How to use OpenGL in Rust?
    3 projects | /r/rust | 27 Jan 2022
    If you want to target desktop, mobile and/or web:
  • Are there any big projects written in Rust without any use of unsafe code?
    10 projects | /r/rust | 17 Jan 2022
    A/B Street, which comprises a UI library, lots of data import pipelines, and traffic simulation. 100k LoC, the only unafe is to make system calls through glow
  • opengl bindings
    2 projects | /r/rust | 20 Nov 2021 is used by wgpu for its OpenGL ES / WebGL backend
  • Shaders and Uniforms in pure SDL2?
    3 projects | /r/rust_gamedev | 4 Jul 2021
    By the way, nowadays many projects use glow instead of glutin because of.. I think it's because glow works on wasm, in the web (as webgl).
  • Graphics Libraries?
    5 projects | /r/rust_gamedev | 3 Jun 2021
    But then you have the only example which is more platform handling than anything else.
    5 projects | /r/rust_gamedev | 3 Jun 2021
    But what glow actually does is highlighted on lines 66 to 123. This section is filled with gl.some_function() calls, which is the same on every platform.
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Basic glow repo stats
29 days ago

grovesNL/glow is an open source project licensed under Apache License 2.0 which is an OSI approved license.

The primary programming language of glow is Rust.

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