glow
GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code (by grovesNL)
glium
Safe OpenGL wrapper for the Rust language. (by glium)
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glow | glium | |
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9 | 16 | |
824 | 3,138 | |
- | 0.7% | |
5.7 | 6.4 | |
21 days ago | 11 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glow
Posts with mentions or reviews of glow.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-15.
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rust game for web, gltf question
You can absolutely do WebGL. glow is a good place if you want to do the webgl stuff yourself. With wgpu you can as well, though it is mostly targeted to the upcoming WebGPU standard. I have seen many crates that are capable of gltf loading, but I haven't used any yet. Hence I can't reall recommend one. But gltf capability does not really have anything to do with rust. As long as you can read a file and translate it to your engines scene/entity structure, I don't see why it shouldn't be possible to load gltf files.
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Recreating macOS’s Drift screensaver with Rust and Wasm
Most of it is written in Rust and compiles to Wasm with WebGL/OpenGL bindings via glow. The settings panel is written in Elm and the whole project is compiled with Nix. There’s also a very basic native desktop app. I haven’t seen many examples of a complete setup like this, so hopefully this can serve as a template for anyone trying out a similar stack.
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How to use OpenGL in Rust?
If you want to target desktop, mobile and/or web: https://github.com/grovesNL/glow
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Are there any big projects written in Rust without any use of unsafe code?
A/B Street, which comprises a UI library, lots of data import pipelines, and traffic simulation. 100k LoC, the only unafe is to make system calls through glow
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opengl bindings
https://github.com/grovesNL/glow is used by wgpu for its OpenGL ES / WebGL backend
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Shaders and Uniforms in pure SDL2?
By the way, nowadays many projects use glow instead of glutin because of.. I think it's because glow works on wasm, in the web (as webgl).
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Graphics Libraries?
But then you have the only example which is more platform handling than anything else.
But what glow actually does is highlighted on lines 66 to 123. This section is filled with gl.some_function() calls, which is the same on every platform.
glium
Posts with mentions or reviews of glium.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-23.
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Cargo build feature issue: Building winit problem, says no features specified
Which is blocked, waiting for glium to update: https://github.com/glium/glium/pull/2036
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OpenGL crates: gl vs glow vs glium
https://crates.io/crates/glium (8 months ago - 925 kB)
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[Media] Visualizing scientific data in rust
Hi rustaceans! I glued this prototype together with vtkio and glium. There are more features that are unsupported than supported at this point, but the code is here if you want to check it out: https://github.com/JeffIrwin/skillet
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should i learn glium?
Should i learn glium (https://crates.io/crates/glium)? i have some experience in opengl (C++) and i would like to use the opengl functionality in the Rust ecosystem.
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How to abstract OpenGL for future use?
I can recommend https://github.com/glium/glium as a good, safe abstraction. There was a time when I wanted to learn shaders and write complex pipelines with several stages, this library allowed me to learn about the important objects and their responsibilities without having to program the very verbose chunks of code to initialize. I learned the following:
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Where to find resources to learn OpenGL with Rust ?
Glium is a Rust-y OpenGL wrapper, and its repository contains a discussion that should give you an idea whether this is what you want to use, as well as some tutorial.
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Drew a torus in the browser using Rust + WASM
If you don't know C++, don't let that deter you because if you can read Rust, you can read the C++ the author writes in the book. To interact with OpenGL I used glium; translating the C++ code to Rust/glium can be tricky though. The Rust equivalent to the linear algebra library the author uses (GLM) is nalgebra_glm.
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How to render text with rust?
Glium and ash provide low level access to different common graphics api's. I'm sure there's a good directx-11/12 bindings as well but I'm unfamiliar with what people use.
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Issues with glium
I was following the glium tutorials and I thought that I could play around with the code and move most of the logic over into a struct similar to what is done in this wgpu tutorial. However when I try to do that I get an issue saying that a move occurred because my struct didn't implement the copy trait, although neither did the tutorial on wgpu, so I am a bit confused as to why it works in the wgpu code and not in my code.
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Any recommended resources for beginning graphics with Rust
glium: https://github.com/glium/glium/tree/master/book wgpu: https://sotrh.github.io/learn-wgpu/
What are some alternatives?
When comparing glow and glium you can also consider the following projects:
glutin - A low-level library for OpenGL context creation, written in pure Rust.
gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
wgpu - Safe and portable GPU abstraction in Rust, implementing WebGPU API.
learn-wgpu - Guide for using gfx-rs's wgpu library.
kiss3d - Keep it simple, stupid 3d graphics engine for Rust.
opengl-by-rust
glium-sdl2 - An SDL2 backend for Glium
femtovg - Antialiased 2D vector drawing library written in Rust
alacritty - A cross-platform, OpenGL terminal emulator.
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.