glow
glad
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glow | glad | |
---|---|---|
9 | 43 | |
1,054 | 3,462 | |
- | - | |
7.2 | 7.2 | |
29 days ago | 10 days ago | |
Rust | C | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glow
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rust game for web, gltf question
You can absolutely do WebGL. glow is a good place if you want to do the webgl stuff yourself. With wgpu you can as well, though it is mostly targeted to the upcoming WebGPU standard. I have seen many crates that are capable of gltf loading, but I haven't used any yet. Hence I can't reall recommend one. But gltf capability does not really have anything to do with rust. As long as you can read a file and translate it to your engines scene/entity structure, I don't see why it shouldn't be possible to load gltf files.
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Recreating macOS’s Drift screensaver with Rust and Wasm
Most of it is written in Rust and compiles to Wasm with WebGL/OpenGL bindings via glow. The settings panel is written in Elm and the whole project is compiled with Nix. There’s also a very basic native desktop app. I haven’t seen many examples of a complete setup like this, so hopefully this can serve as a template for anyone trying out a similar stack.
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How to use OpenGL in Rust?
If you want to target desktop, mobile and/or web: https://github.com/grovesNL/glow
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Are there any big projects written in Rust without any use of unsafe code?
A/B Street, which comprises a UI library, lots of data import pipelines, and traffic simulation. 100k LoC, the only unafe is to make system calls through glow
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opengl bindings
https://github.com/grovesNL/glow is used by wgpu for its OpenGL ES / WebGL backend
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Shaders and Uniforms in pure SDL2?
By the way, nowadays many projects use glow instead of glutin because of.. I think it's because glow works on wasm, in the web (as webgl).
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Graphics Libraries?
But then you have the only example which is more platform handling than anything else.
But what glow actually does is highlighted on lines 66 to 123. This section is filled with gl.some_function() calls, which is the same on every platform.
glad
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STB: Single-file public domain libraries for C/C++
there's glad (https://github.com/Dav1dde/glad) which you can use as a single .c file + .h header that defines OpenGL stuff or a single header-only file. I use it on all of my OpenGL projects!
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Exploring Computer Graphics: Weekly Chronicle #1
GLEW/GLAD: Libraries that manage and give access to OpenGL functions and extensions. The difference is that GLAD allows for greater flexibility & customization for more recent versions of OpenGL. However, the Udemy course that I'm following uses GLEW and at least at this point, I prefer to follow along with the tools that each resource recommends.
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Modern OpenGL loading library solution
Just link to GLAD if you're going to link to it! https://github.com/Dav1dde/glad
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I (Putnam) put an up-to-date version of the graphics portion of Dwarf Fortress on Github, including the upcoming SDL2 version on a branch
glew is a GL extension/loading library, OP didn't write glew, personally I use GLAD (https://glad.dav1d.de/) in my projects, which is pretty much the same thing but auto-generated for you based on your project requirements.
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Is setting up C+OpenGL with VSC really that hard?
Just use a library like glad which loads everything at runtime under the hood (even system OpenGL runtime, no need to link anything). For a quick start, there is a website to generate headers and a single glad.c to put in your project: https://glad.dav1d.de/
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CGL (C Graphics Library) is a opengl based highlevel library for recreational coding / demo scenes / prototyping / small games / experimentation
I installed glfw3 through vcpkg on Windows and used the GLAD generator at https://glad.dav1d.de/ to generate a loader for OGL 4.6. The tile renderer example builds, but it just displays a black window without drawing anything.
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I love C! What are some areas that C is used for the most?
This is a personal thing, but I write all my code starting off using OpenGL with GLFW as my main library and GLAD as my plugin loader.
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should i learn glium?
Coming from C++ you may have heard of glad before, the glad2 branch also supports generating OpenGL bindings for Rust.
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Moving from P5.js for better performance
Going parallel on the GPU is where you see these massive performance increases. OpenGL's GLSL shader pipeline is great for that, but if you decide to build up your own OpenGL back-end from scratch it's a steep learning curve. It's really well documented though. I would recommend SDL2 + GLAD for window management, context creation, and extension wrangling.
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Is OpenGL even the way to go for WPF desktop apps?
Even in C++, you have to generate the right OpenGL headers for the GL version you want to use. I use GLAD, but sadly I don't see an option to use it for C# bindings. There isn't really any magic involved, though; OpenGL publishes machine-readable lists of C functions and symbols so just about any software can access the full power of OpenGL using those (assuming their video drivers are up to snuff). There is also a small bit of code needed to create the GL context but it's pretty simple.
What are some alternatives?
glew - The OpenGL Extension Wrangler Library
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
glium - Safe OpenGL wrapper for the Rust language.
wgpu - Cross-platform, safe, pure-rust graphics api.
glew-cmake - GLEW(https://github.com/nigels-com/glew, source updated nightly) with Cmake and pre-generated sources
opengl-imgui-cmake-template - 👾 template repo for getting started with opengl together with imgui using cmake
ImGuizmo - Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
glm
OpenGL-Registry - OpenGL, OpenGL ES, and OpenGL ES-SC API and Extension Registry
alacritty - A cross-platform, OpenGL terminal emulator.