glow
glium-sdl2
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glow | glium-sdl2 | |
---|---|---|
9 | 1 | |
1,054 | 23 | |
- | - | |
7.2 | 0.0 | |
30 days ago | almost 2 years ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glow
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rust game for web, gltf question
You can absolutely do WebGL. glow is a good place if you want to do the webgl stuff yourself. With wgpu you can as well, though it is mostly targeted to the upcoming WebGPU standard. I have seen many crates that are capable of gltf loading, but I haven't used any yet. Hence I can't reall recommend one. But gltf capability does not really have anything to do with rust. As long as you can read a file and translate it to your engines scene/entity structure, I don't see why it shouldn't be possible to load gltf files.
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Recreating macOS’s Drift screensaver with Rust and Wasm
Most of it is written in Rust and compiles to Wasm with WebGL/OpenGL bindings via glow. The settings panel is written in Elm and the whole project is compiled with Nix. There’s also a very basic native desktop app. I haven’t seen many examples of a complete setup like this, so hopefully this can serve as a template for anyone trying out a similar stack.
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How to use OpenGL in Rust?
If you want to target desktop, mobile and/or web: https://github.com/grovesNL/glow
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Are there any big projects written in Rust without any use of unsafe code?
A/B Street, which comprises a UI library, lots of data import pipelines, and traffic simulation. 100k LoC, the only unafe is to make system calls through glow
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opengl bindings
https://github.com/grovesNL/glow is used by wgpu for its OpenGL ES / WebGL backend
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Shaders and Uniforms in pure SDL2?
By the way, nowadays many projects use glow instead of glutin because of.. I think it's because glow works on wasm, in the web (as webgl).
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Graphics Libraries?
But then you have the only example which is more platform handling than anything else.
But what glow actually does is highlighted on lines 66 to 123. This section is filled with gl.some_function() calls, which is the same on every platform.
glium-sdl2
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Shaders and Uniforms in pure SDL2?
It's true the "opening a window" section it recommends glutin, but you can use winit too. I think sdl won't work out with glium, because glium-sdl depends on a very old version of glium. And in any case, glutin, winit and sdl are used just to open the window, so it's a relatively unimportant part of the stack IMO.
What are some alternatives?
glium - Safe OpenGL wrapper for the Rust language.
wgpu - Cross-platform, safe, pure-rust graphics api.
alacritty - A cross-platform, OpenGL terminal emulator.
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
learn-opengl - Learn OpenGL lessons in Rust
nebari - A pure Rust database implementation using an append-only B-Tree file format.
diem - Diem’s mission is to build a trusted and innovative financial network that empowers people and businesses around the world.
unsafe-code-guidelines - Forum for discussion about what unsafe code can and can't do
flux - An open-source tribute to the macOS Drift screensaver
ux-dx - The core for UX Components and UX Animate