glow VS glium-sdl2

Compare glow vs glium-sdl2 and see what are their differences.

glow

GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code (by grovesNL)

glium-sdl2

An SDL2 backend for Glium (by nukep)
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glow glium-sdl2
9 1
1,054 23
- -
7.2 0.0
30 days ago almost 2 years ago
Rust Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

glow

Posts with mentions or reviews of glow. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-15.
  • rust game for web, gltf question
    2 projects | /r/rust_gamedev | 15 May 2022
    You can absolutely do WebGL. glow is a good place if you want to do the webgl stuff yourself. With wgpu you can as well, though it is mostly targeted to the upcoming WebGPU standard. I have seen many crates that are capable of gltf loading, but I haven't used any yet. Hence I can't reall recommend one. But gltf capability does not really have anything to do with rust. As long as you can read a file and translate it to your engines scene/entity structure, I don't see why it shouldn't be possible to load gltf files.
  • Recreating macOS’s Drift screensaver with Rust and Wasm
    4 projects | /r/rust | 30 Jan 2022
    Most of it is written in Rust and compiles to Wasm with WebGL/OpenGL bindings via glow. The settings panel is written in Elm and the whole project is compiled with Nix. There’s also a very basic native desktop app. I haven’t seen many examples of a complete setup like this, so hopefully this can serve as a template for anyone trying out a similar stack.
  • How to use OpenGL in Rust?
    3 projects | /r/rust | 27 Jan 2022
    If you want to target desktop, mobile and/or web: https://github.com/grovesNL/glow
  • Are there any big projects written in Rust without any use of unsafe code?
    10 projects | /r/rust | 17 Jan 2022
    A/B Street, which comprises a UI library, lots of data import pipelines, and traffic simulation. 100k LoC, the only unafe is to make system calls through glow
  • opengl bindings
    2 projects | /r/rust | 20 Nov 2021
    https://github.com/grovesNL/glow is used by wgpu for its OpenGL ES / WebGL backend
  • Shaders and Uniforms in pure SDL2?
    3 projects | /r/rust_gamedev | 4 Jul 2021
    By the way, nowadays many projects use glow instead of glutin because of.. I think it's because glow works on wasm, in the web (as webgl).
  • Graphics Libraries?
    5 projects | /r/rust_gamedev | 3 Jun 2021
    But then you have the only example which is more platform handling than anything else.
    5 projects | /r/rust_gamedev | 3 Jun 2021
    But what glow actually does is highlighted on lines 66 to 123. This section is filled with gl.some_function() calls, which is the same on every platform.

glium-sdl2

Posts with mentions or reviews of glium-sdl2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-04.
  • Shaders and Uniforms in pure SDL2?
    3 projects | /r/rust_gamedev | 4 Jul 2021
    It's true the "opening a window" section it recommends glutin, but you can use winit too. I think sdl won't work out with glium, because glium-sdl depends on a very old version of glium. And in any case, glutin, winit and sdl are used just to open the window, so it's a relatively unimportant part of the stack IMO.

What are some alternatives?

When comparing glow and glium-sdl2 you can also consider the following projects:

glium - Safe OpenGL wrapper for the Rust language.

wgpu - Cross-platform, safe, pure-rust graphics api.

alacritty - A cross-platform, OpenGL terminal emulator.

glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.

gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

learn-opengl - Learn OpenGL lessons in Rust

nebari - A pure Rust database implementation using an append-only B-Tree file format.

diem - Diem’s mission is to build a trusted and innovative financial network that empowers people and businesses around the world.

unsafe-code-guidelines - Forum for discussion about what unsafe code can and can't do

flux - An open-source tribute to the macOS Drift screensaver

ux-dx - The core for UX Components and UX Animate