Shaders and Uniforms in pure SDL2?

This page summarizes the projects mentioned and recommended in the original post on /r/rust_gamedev

InfluxDB – Built for High-Performance Time Series Workloads
InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
  1. glow

    GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code (by grovesNL)

    By the way, nowadays many projects use glow instead of glutin because of.. I think it's because glow works on wasm, in the web (as webgl).

  2. InfluxDB

    InfluxDB – Built for High-Performance Time Series Workloads. InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.

    InfluxDB logo
  3. glium

    Safe OpenGL wrapper for the Rust language.

  4. glium-sdl2

    Discontinued An SDL2 backend for Glium

    It's true the "opening a window" section it recommends glutin, but you can use winit too. I think sdl won't work out with glium, because glium-sdl depends on a very old version of glium. And in any case, glutin, winit and sdl are used just to open the window, so it's a relatively unimportant part of the stack IMO.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts

  • I don't understand how dependencies work

    1 project | /r/rust | 15 Nov 2023
  • glutin: A low-level library for OpenGL context creation, written in pure Rust.

    1 project | /r/planetemacs | 28 Mar 2023
  • Cargo build feature issue: Building winit problem, says no features specified

    2 projects | /r/rust | 23 Mar 2023
  • OpenGL crates: gl vs glow vs glium

    3 projects | /r/rust | 22 Mar 2023
  • Emacs GPU rendering

    3 projects | /r/emacs | 1 Mar 2023

Did you know that Rust is
the 5th most popular programming language
based on number of references?