Shaders and Uniforms in pure SDL2?

This page summarizes the projects mentioned and recommended in the original post on /r/rust_gamedev

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  • glow

    GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code (by grovesNL)

    By the way, nowadays many projects use glow instead of glutin because of.. I think it's because glow works on wasm, in the web (as webgl).

  • glium

    Safe OpenGL wrapper for the Rust language.

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  • glium-sdl2

    An SDL2 backend for Glium

    It's true the "opening a window" section it recommends glutin, but you can use winit too. I think sdl won't work out with glium, because glium-sdl depends on a very old version of glium. And in any case, glutin, winit and sdl are used just to open the window, so it's a relatively unimportant part of the stack IMO.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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