Graphics Libraries?

This page summarizes the projects mentioned and recommended in the original post on /r/rust_gamedev

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  • wgpu

    Cross-platform, safe, pure-rust graphics api.

  • WebGL is a valid target, though, using this information

  • glow

    GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code (by grovesNL)

  • But what glow actually does is highlighted on lines 66 to 123. This section is filled with gl.some_function() calls, which is the same on every platform.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • gfx

    [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

  • https://github.com/gfx-rs/gfx#hardware-abstraction-layer

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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