glow VS wgpu

Compare glow vs wgpu and see what are their differences.

glow

GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code (by grovesNL)
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glow wgpu
9 193
1,054 10,638
- 5.6%
7.2 9.9
30 days ago about 9 hours ago
Rust Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

glow

Posts with mentions or reviews of glow. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-15.
  • rust game for web, gltf question
    2 projects | /r/rust_gamedev | 15 May 2022
    You can absolutely do WebGL. glow is a good place if you want to do the webgl stuff yourself. With wgpu you can as well, though it is mostly targeted to the upcoming WebGPU standard. I have seen many crates that are capable of gltf loading, but I haven't used any yet. Hence I can't reall recommend one. But gltf capability does not really have anything to do with rust. As long as you can read a file and translate it to your engines scene/entity structure, I don't see why it shouldn't be possible to load gltf files.
  • Recreating macOS’s Drift screensaver with Rust and Wasm
    4 projects | /r/rust | 30 Jan 2022
    Most of it is written in Rust and compiles to Wasm with WebGL/OpenGL bindings via glow. The settings panel is written in Elm and the whole project is compiled with Nix. There’s also a very basic native desktop app. I haven’t seen many examples of a complete setup like this, so hopefully this can serve as a template for anyone trying out a similar stack.
  • How to use OpenGL in Rust?
    3 projects | /r/rust | 27 Jan 2022
    If you want to target desktop, mobile and/or web: https://github.com/grovesNL/glow
  • Are there any big projects written in Rust without any use of unsafe code?
    10 projects | /r/rust | 17 Jan 2022
    A/B Street, which comprises a UI library, lots of data import pipelines, and traffic simulation. 100k LoC, the only unafe is to make system calls through glow
  • opengl bindings
    2 projects | /r/rust | 20 Nov 2021
    https://github.com/grovesNL/glow is used by wgpu for its OpenGL ES / WebGL backend
  • Shaders and Uniforms in pure SDL2?
    3 projects | /r/rust_gamedev | 4 Jul 2021
    By the way, nowadays many projects use glow instead of glutin because of.. I think it's because glow works on wasm, in the web (as webgl).
  • Graphics Libraries?
    5 projects | /r/rust_gamedev | 3 Jun 2021
    But then you have the only example which is more platform handling than anything else.
    5 projects | /r/rust_gamedev | 3 Jun 2021
    But what glow actually does is highlighted on lines 66 to 123. This section is filled with gl.some_function() calls, which is the same on every platform.

wgpu

Posts with mentions or reviews of wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-22.

What are some alternatives?

When comparing glow and wgpu you can also consider the following projects:

vulkano - Safe and rich Rust wrapper around the Vulkan API

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

glium - Safe OpenGL wrapper for the Rust language.

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

bevy - A refreshingly simple data-driven game engine built in Rust

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

cef - Chromium Embedded Framework (CEF). A simple framework for embedding Chromium-based browsers in other applications.

winit - Window handling library in pure Rust