gpgpu-rs VS learn-wgpu

Compare gpgpu-rs vs learn-wgpu and see what are their differences.

gpgpu-rs

Simple experimental async GPGPU framework for Rust (by UpsettingBoy)
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gpgpu-rs learn-wgpu
8 75
135 1,384
- -
3.8 8.2
about 1 month ago 5 days ago
Rust Rust
European Union Public License 1.2 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gpgpu-rs

Posts with mentions or reviews of gpgpu-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-14.

learn-wgpu

Posts with mentions or reviews of learn-wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-19.

What are some alternatives?

When comparing gpgpu-rs and learn-wgpu you can also consider the following projects:

wgsl.vim - WGSL syntax highlight for vim

ash - Vulkan bindings for Rust

wgpu - Cross-platform, safe, pure-rust graphics api.

glium - Safe OpenGL wrapper for the Rust language.

Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

SDL - Simple Directmedia Layer

compute-shader-101 - Sample code for compute shader 101 training

winit - Window handling library in pure Rust

vange-rs - Rusty Vangers clone

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)