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On the other hand CUDA is optimized to death and very good. Documentation and codes examples are everywhere (in C++ at least) but it is one more piece of software to install/configure and interact with from Rust. I don't know if Rust-CUDA is good or not. It's a WIP but the development seems stalled at this point (no commit since July)
wgpu (0.14 example)
ocl
I did make a little app. A toy raytracer. My goal was to use only Rust. So i used wgpu-rs to configure and run my card (with Vulkan backend) and rust-gpu for the compute shader.
gpgpu-rs is a wgpu helper lib