cr
raylib
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cr
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hscpp: An experimental library to hot-reload C++
I much prefer the approach taken by cr.h which monitors a "plugin" binary instead and acts as a simple wrapper around platform specific dll/dylib/so loading. You then have a multitude of strategies if you need persist state such as serialization, placing code or data on the host side and using virtual methods/fptrs, holding third party lib references to dlls on the host side or using the CR_STATE mechanism for simple things.
- I want to make my game a dll that can use functions from my engine exe
- Cr.h: A Simple C Hot Reload Header-Only Library
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What are good Lua alternatives as an embeddable language?
Depends on your use case, but I would second the option of just hot reloading c++. I have been experimenting with that (using cr.h) and its great - as long as you make sure your compile and link times are fast enough.
raylib
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Zig! Can you C?
Fetch Packages... raylib... ./ray_test_zig/build.zig.zon:7:20: error: url field is missing corresponding hash field .url = "https://github.com/raysan5/raylib/archive/refs/tags/5.0.tar.gz", ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ note: expected .hash = "1220c28847ca8e8756734ae84355802b764c9d9cf4de057dbc6fc2b15c56e726f27b",
- Ask HN: Do you know any open source (2D or 3D) asset libraries?
- Raylib – A simple and easy-to-use library to enjoy videogames programming
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Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
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Raylib Library For Video Games Programming as Senior Developer
Raylib library
- Advice for managing a group of beginner C programmers, myself included
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What are some good projects in C for an experienced dev?
Here is a cool C project you could learn from: https://github.com/raysan5/raylib Its an open source game lib.
- Raylib v5.0
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raylib 5.0 is coming November 18, 2023?
Did I miss something or is raylib 5 really coming next saturday? https://github.com/raysan5/raylib/commit/737cd0be7fb009bf837a00847128b00051c5f096
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Not only Unity...
RayLib (ZLIBL/C/Lua) https://github.com/raysan5/raylib
What are some alternatives?
PresentMon - Capture and analyze the high-level performance characteristics of graphics applications on Windows.
SFML - Simple and Fast Multimedia Library
glslViewer - Console-based GLSL Sandbox for 2D/3D shaders
SDL2 - SDL2 bindings to perl
RuntimeCompiledCPlusPlus - Change C++ code at runtime
bevy - A refreshingly simple data-driven game engine built in Rust
pcm - Intel® Performance Counter Monitor (Intel® PCM)
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Boost.Beast - HTTP and WebSocket built on Boost.Asio in C++11
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
msigd - MSI Gaming Device control application
SDL - Simple Directmedia Layer