com.unity.netcode.gameobjects VS AssetRipper

Compare com.unity.netcode.gameobjects vs AssetRipper and see what are their differences.

com.unity.netcode.gameobjects

Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer. (by Unity-Technologies)

AssetRipper

GUI Application to work with engine assets, asset bundles, and serialized files (by AssetRipper)
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com.unity.netcode.gameobjects AssetRipper
10 19
2,063 3,106
1.4% 6.9%
8.5 9.7
1 day ago about 4 hours ago
C# C#
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

com.unity.netcode.gameobjects

Posts with mentions or reviews of com.unity.netcode.gameobjects. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-08.

AssetRipper

Posts with mentions or reviews of AssetRipper. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-24.

What are some alternatives?

When comparing com.unity.netcode.gameobjects and AssetRipper you can also consider the following projects:

Mirror - #1 Open Source Unity Networking Library

UtinyRipper - GUI and API library to work with Engine assets, serialized and bundle files

Client-Side-Prediction - Experiments with Client-Side prediction using unity and Mirror

Il2CppDumper - Unity il2cpp reverse engineer

LiteNetLib - Lite reliable UDP library for Mono and .NET

dnSpy

com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.

PokemonUnity - A LEGACY Unity project to help build Pokémon-esque RPG games.

VoiceChatManager - An SCP: SL plugin which allows to record players' voice chat and play custom audios globally or in the proximity of a specific position or player.

Riptide - Lightweight C# networking solution for multiplayer games.

SimpleUnityTCP - 🖧 Simple Unity Project to show how TCP communication are builded in C# without multi-threading or Unity network (Unet) involved.

UnityNativeScripting - Unity Scripting in C++