AssetRipper VS UnityNativeScripting

Compare AssetRipper vs UnityNativeScripting and see what are their differences.

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AssetRipper UnityNativeScripting
19 2
3,106 1,291
8.0% -
9.7 0.0
1 day ago about 3 years ago
C# C#
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

AssetRipper

Posts with mentions or reviews of AssetRipper. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-24.

UnityNativeScripting

Posts with mentions or reviews of UnityNativeScripting. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-21.
  • coding c++ with unity
    1 project | /r/unity | 11 Jan 2023
    For Unity, either use https://docs.unity3d.com/Manual/NativePlugins.html with a bit of C# or you could try: https://github.com/jacksondunstan/UnityNativeScripting but i have no experience in this plug in.
  • C++ and game engines
    4 projects | /r/cpp | 21 Jan 2021
    Regarding Unity and C++, this might be worth of look https://github.com/jacksondunstan/UnityNativeScripting

What are some alternatives?

When comparing AssetRipper and UnityNativeScripting you can also consider the following projects:

UtinyRipper - GUI and API library to work with Engine assets, serialized and bundle files

UnityOctree - A dynamic, loose octree implementation for Unity written in C#

Il2CppDumper - Unity il2cpp reverse engineer

frida-il2cpp-bridge - A Frida module to dump, trace or hijack any Il2Cpp application at runtime, without needing the global-metadata.dat file.

dnSpy

MyBox - MyBox is a set of attributes, tools and extensions for Unity

PokemonUnity - A LEGACY Unity project to help build Pokémon-esque RPG games.

MixedReality-WebRTC - MixedReality-WebRTC is a collection of components to help mixed reality app developers integrate audio and video real-time communication into their application and improve their collaborative experience

Riptide - Lightweight C# networking solution for multiplayer games.

discord-rpc-csharp - C# custom implementation for Discord Rich Presence. Not deprecated and still available!

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

resharper-unity - Unity support for both ReSharper and Rider