AssetRipper VS dnSpy

Compare AssetRipper vs dnSpy and see what are their differences.

AssetRipper

GUI Application to work with engine assets, asset bundles, and serialized files (by AssetRipper)
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AssetRipper dnSpy
19 91
3,106 16,556
8.0% -
9.7 7.6
1 day ago over 3 years ago
C# C#
GNU General Public License v3.0 only -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

AssetRipper

Posts with mentions or reviews of AssetRipper. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-24.

dnSpy

Posts with mentions or reviews of dnSpy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-09.

What are some alternatives?

When comparing AssetRipper and dnSpy you can also consider the following projects:

UtinyRipper - GUI and API library to work with Engine assets, serialized and bundle files

ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!

Il2CppDumper - Unity il2cpp reverse engineer

Fody - Extensible tool for weaving .net assemblies

PokemonUnity - A LEGACY Unity project to help build Pokémon-esque RPG games.

dnSpy-Unity-mono - Fork of Unity mono that's used to compile mono.dll with debugging support enabled

Riptide - Lightweight C# networking solution for multiplayer games.

Mono.Cecil - Cecil is a library to inspect, modify and create .NET programs and libraries.

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

UnityNativeScripting - Unity Scripting in C++

x64dbg - An open-source user mode debugger for Windows. Optimized for reverse engineering and malware analysis.