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dnSpy Alternatives
Similar projects and alternatives to dnSpy
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ILSpy
.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
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InfluxDB
Collect and Analyze Billions of Data Points in Real Time. Manage all types of time series data in a single, purpose-built database. Run at any scale in any environment in the cloud, on-premises, or at the edge.
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dnSpy-Unity-mono
Fork of Unity mono that's used to compile mono.dll with debugging support enabled
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Mono.Cecil
Cecil is a library to inspect, modify and create .NET programs and libraries.
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ASP.NET Core
ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.
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AssetRipper
GUI Application to work with engine assets, asset bundles, and serialized files
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Onboard AI
Learn any GitHub repo in 59 seconds. Onboard AI learns any GitHub repo in minutes and lets you chat with it to locate functionality, understand different parts, and generate new code. Use it for free at www.getonboard.dev.
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eShopOnContainers
Cross-platform .NET sample microservices and container based application that runs on Linux Windows and macOS. Powered by .NET 7, Docker Containers and Azure Kubernetes Services. Supports Visual Studio, VS for Mac and CLI based environments with Docker CLI, dotnet CLI, VS Code or any other code editor. Moved to https://github.com/dotnet/eShop.
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x64dbg
An open-source user mode debugger for Windows. Optimized for reverse engineering and malware analysis.
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AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
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WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
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dnSpy reviews and mentions
- How to make mods?
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Simple mod to disable pausing
To inspect the code, I recommend dnSpy. https://github.com/dnSpy/dnSpy You want to run it on the Assembly-CSharp.dll file from _Data/Managed. Then you can view the source code. I searched the entire project for the word "pause" until I found something that looked relevant. Luckily, the code for this game is pretty well written and well laid out.
- Learning how to mod
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Absolute Beginner's Guide to making a mod?
Code Creation. Unfortunately, I don't have more information on the code of the game. This is the part I need help with. I'm quite familiar with HTML, CSS, and Javascript, but haven't really touched C#. The best that I've managed is opening Kitchen.Common.dll and KitchenMode.dll in dnSpy (https://github.com/dnSpy/dnSpy) and looking at the class and struct names, recognizing that some of the contents of those dll files which start with C, like CAppliance, are components of entities in the game, and can be used to retrieve entities somehow. I have no idea how to use the classes, like GrabItems or CreateNewMesses. Who knows if either of those do anything? Oh, and making an item or appliance? No idea.
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[GUIDE] How to get all Klonoa PRS skins
first, get dnSpy from here: https://github.com/dnSpy/dnSpy/releases/download/v6.1.8/dnSpy-net-win64.zip
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is it possible to reverse engineer exe file
I've been using JustDecompile and dnSpy. Remember that if it's programmed in, let's say, c++ or c, it's not that simple to reverse engineer. Simple C# .NET programs should be fairly easy to reverse engineer.
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My game is being stolen - No idea what to do and it's frustrating
There is also dnspy though it's not under active development. That can go back to C# or IL
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Looking to learn how to mod LoR, anyone have a good entry level guide?
For digging into the game's code aka opening .dll files (found in the Managed folder of the _Data folders): https://github.com/dnSpy/dnSpy For editing mod files (non-dll), there's Notepad (built-in for Windows), Notepad++ (https://notepad-plus-plus.org/), and Visual Studio Code (https://code.visualstudio.com/).
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.NET is often seen as corporate and boring – What are some interesting/cool/unique projects and people?
dnSpy / dnSpy The best .NET reflector (and can debug compiled assemblies!!)
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Pathologic 2 modding?
Sooo, P2 modding is not very well documented so far - what I know is that it's easy to replace things like textures and sounds using AssetStudio and UABE together. The dialogue and many of the gameplay files are in plaintext or XML, and can be edited freely (once you know what they do). Furthermore, you can use DNSpy to edit the .net files included with the game (this is how the published mod Bound Again added effects to items, IIRC).
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Stats
The primary programming language of dnSpy is C#.