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olcPixelGameEngine
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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Bullet
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
As for Amnesia it's a similar story; They're using their own in-house engine which does itself use SDL. FrictionalGames recently open sourced Amnesia so you can take a look if you wish: https://github.com/FrictionalGames/AmnesiaTheDarkDescent
Regarding Unity and C++, this might be worth of look https://github.com/jacksondunstan/UnityNativeScripting
After I had gotten enough grasps on the concepts of OpenGL, then I started to integrate physics engine and build things from there. The physics engine of my choice back then was Bullet Physics (link here: https://github.com/bulletphysics/bullet3).
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