bullet-impacts
surface-manager
bullet-impacts | surface-manager | |
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1 | 1 | |
16 | 25 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | almost 2 years ago | |
ShaderLab | C# | |
MIT License | MIT License |
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bullet-impacts
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How to Make Bullet Impact Effects Based on the Material of the Object Hit | Full Tutorial in Comments
As always, full project code is available on GitHub!
surface-manager
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This week I accepted a challenge to create a ScriptableObject-based Surface Management System. Here's the result and a tutorial on how you can do the same!
As always, the full project is available on GitHub!
What are some alternatives?
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ai-series-part-9 - Full project of the end state of the AI Series Part 9 video where we dive deeper into ScriptableObjects and change to a Data-Oriented Design from our prefab-focused design.
random-range - Learn a much simpler AND more powerful way to choose random values between two constants, curves, on a curve, or even a single value.
Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
pubsub - Open Source Pub/Sub Messaging Library for Unity
persistent-data - Learn how to save and load data in Unity - avoiding common mistakes and dangerous serialization techniques many other tutorials will tell you to use!
UnityBookPageCurl - Page curl effect for Unity3d using UGUI
juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!
Unity-Guide - Unity Engine Guide