surface-manager VS Kino

Compare surface-manager vs Kino and see what are their differences.

surface-manager

Create and use a ScriptableObject-based Surface Management system for your game! (by llamacademy)

Kino

A collection of custom post processing effects for Unity (by keijiro)
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surface-manager Kino
1 6
25 1,891
- -
0.0 1.8
almost 2 years ago over 3 years ago
C# C#
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

surface-manager

Posts with mentions or reviews of surface-manager. We have used some of these posts to build our list of alternatives and similar projects.

Kino

Posts with mentions or reviews of Kino. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-17.

What are some alternatives?

When comparing surface-manager and Kino you can also consider the following projects:

random-range - Learn a much simpler AND more powerful way to choose random values between two constants, curves, on a curve, or even a single value.

ParticleEffectForUGUI - Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.

pubsub - Open Source Pub/Sub Messaging Library for Unity

Unity-SRP-VXGI - Voxel-based Global Illumination using Unity Scriptable Render Pipeline

UnityBookPageCurl - Page curl effect for Unity3d using UGUI

Unity-Guide - Unity Engine Guide

Pcx - Point cloud importer & renderer for Unity

LightingTools.HDRPLensFlare - Lens flare for Unity HDRP

PostProcessing - Post Processing Stack