build-containers
Goost
build-containers | Goost | |
---|---|---|
5 | 7 | |
189 | 459 | |
1.1% | 0.0% | |
6.8 | 0.0 | |
3 months ago | over 1 year ago | |
Shell | C++ | |
- | MIT |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
build-containers
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How do you build games for Steam Linux Runtime?
We don't use the Steam runtime; instead, we use custom build containers which are designed to create binaries compatible with most LTS Linux distributions.
- Dockerfile.template Help me please
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Linux user super excited to dive into godot for the first time. Thanks to GDquest and godot tutorials for inspiring and teaching me at the same time.
[1] https://github.com/godotengine/build-containers
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Question about binary compiling warning not running on older distros
btw, looks like they are using Fedora 33 and Ubuntu 18.04. https://github.com/godotengine/build-containers/blob/main/README.md
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Announcing the Goost project
I'm also facing problems compiling with C# Mono if you look at https://github.com/godotengine/build-containers/issues/74, so I haven't resolved that yet.
Goost
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I got SVGs rendering at runtime in Godot! Infinitely scalable!
Though even if not, dynamic meshes just from polygons/lines is something I've thought about before. For instance, one of the ideas would be to use lines to create signs/pipes/wall-decorations in-engine rather than needing to make it in 3d software.
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Qarminer - fuzzer to find crashes in Godot and/or custom modules
I also found it usable when using C++ modules like Godot Voxel(https://github.com/Zylann/godot_voxel) or Goost(https://github.com/goostengine/goost) so if you use modules(in any language), then this tool may be helpful for you.
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Godot Visual Script a loving state of the language
Basically see my discussion at Goost: https://github.com/goostengine/goost/discussions/96
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Hello! I want to contribute to an open source tool project for Godot. Which one would you recommend?
Some addons/modules i used: Scatter, Smart2DShape, Anima, Goost and of course all of Zylans's stuff.
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Announcing the Goost project
If you go into Actions tab and click on one of the workflow runs, you'll notice build artifacts which you can download and try out.
What are some alternatives?
godot - Godot fork for upstreaming bug fixes and enhancements on behalf of Goost contributors
Godot - Godot Engine – Multi-platform 2D and 3D game engine
godot-build-scripts - Build scripts used for official Godot Engine builds with https://github.com/godotengine/build-containers
anima - Godot: run sequential and parallel animations with less code
ppa - A PPA repository for my packages (Godot)
scatter - Godot engine addon to randomly fill an area with props or other scenes
godot-proposals - Godot Improvement Proposals (GIPs)
godot_openvr - GDNative based Open VR module
SmartShape2D - A 2D Terrain Tool for Godot
Qarminer - Qarminer is fuzzer which automatically test Godot and its modules
Lorien - Infinite canvas drawing/whiteboarding app for Windows, Linux and macOS. Made with Godot.