How do you build games for Steam Linux Runtime?

This page summarizes the projects mentioned and recommended in the original post on /r/godot

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  • steam-runtime

    A runtime environment for Steam applications

  • this is for steamworks API, my understanding is there's a separate SDK for consuming Linux dependencies like glibc. Like Soldier runtime, Sniper runtime, and so on. Am I wrong in thinking these are two separate SDKs? here's the link to the other SDK I'm talking about: https://github.com/ValveSoftware/steam-runtime

  • build-containers

    Godot engine build containers

  • We don't use the Steam runtime; instead, we use custom build containers which are designed to create binaries compatible with most LTS Linux distributions.

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  • buildroot

    Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games. (by godotengine)

  • It's likely for convenience/personal preference. Since the Linux build container uses its own Linux SDK (buildroot), there's no dependency on the distribution being used as a baseline for the resulting binary.

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