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buildroot
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games. (by godotengine)
this is for steamworks API, my understanding is there's a separate SDK for consuming Linux dependencies like glibc. Like Soldier runtime, Sniper runtime, and so on. Am I wrong in thinking these are two separate SDKs? here's the link to the other SDK I'm talking about: https://github.com/ValveSoftware/steam-runtime
We don't use the Steam runtime; instead, we use custom build containers which are designed to create binaries compatible with most LTS Linux distributions.
It's likely for convenience/personal preference. Since the Linux build container uses its own Linux SDK (buildroot), there's no dependency on the distribution being used as a baseline for the resulting binary.