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Steam-runtime Alternatives
Similar projects and alternatives to steam-runtime
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Proton
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proton-ge-custom
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WorkOS
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steam-for-linux
Issue tracking for the Steam for Linux beta client
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ungoogled-chromium
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steamtinkerlaunch
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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AppImageKit
Package desktop applications as AppImages that run on common Linux-based operating systems, such as RHEL, CentOS, openSUSE, SLED, Ubuntu, Fedora, debian and derivatives. Join #AppImage on irc.libera.chat
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Fossilize
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SaaSHub
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steam-runtime reviews and mentions
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One Game, by One Man, on Six Platforms: The Good, the Bad and the Ugly
> It turns out that unless the game is explicitly marked (by Valve reviewers), Steam Deck will use the Windows build + Proton even if a Linux version is available.
I found this which sounds like it's not the default, but is in fact a result of compatibility testing:
> If your game has gone through Steam Deck compatibility testing and the testers reported that the native Linux version didn't work (because of #579), then it might have been flagged to run the Windows binaries via Proton by default, instead of the native Linux version.
per https://github.com/ValveSoftware/steam-runtime/issues/585
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Chromebook Plus: more performance and AI capabilities
> Where is it written that steam-run will magically execute most binaries without patching them?
Somewhere in here: https://github.com/ValveSoftware/steam-runtime
:p
But I do get what you're saying. Once Flakes are default, I hope people start a proper push to clear up documentation and streamline the development process. The end-result is amazing, and the perfect OS/packaging system for my needs. The means of getting there... need a lot of work. I'm along for the ride either way.
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i386 in Ubuntu Won't Die
I think they have something a bit like a container built into Steam: https://github.com/ValveSoftware/steam-runtime
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How do you build games for Steam Linux Runtime?
this is for steamworks API, my understanding is there's a separate SDK for consuming Linux dependencies like glibc. Like Soldier runtime, Sniper runtime, and so on. Am I wrong in thinking these are two separate SDKs? here's the link to the other SDK I'm talking about: https://github.com/ValveSoftware/steam-runtime
- Steam Desktop Client Update, Now with working hardware acceleration on linux!
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Wine 8.1
> Game developers would be fine to target a single distro like Ubuntu 22.04.
Valve has its own container-only Linux distribution, called "Soldier Runtime" (https://github.com/ValveSoftware/steam-runtime); especially for games distributed on Steam, it probably makes more sense to target that distribution instead of Ubuntu.
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8 years ago, Linux's creator Linus Torvalds said, "Valve will save the Linux Desktop"
They ended up creating a common runtime for game devs targetting Steam on Linux: https://github.com/ValveSoftware/steam-runtime
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How does Steam on Flatpak work?
Valve has a rather long document on the design of their runtime that goes into a hell of a lot of detail. The short answer is: graphics. It has to pass the host's graphics drivers through to the runtime, and a graphics driver built as part of a distro today may very well not run against the potentially ancient glibc living in the Steam runtime.
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Win32 Is the Only Stable ABI on Linux
FWIW, these days Valve tries to solve same problems with their steam runtime[0][1]. Still doesn't seem easy, but looks like almost workable solution.
[0] https://github.com/ValveSoftware/steam-runtime
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GLIBC update broke EAC for most games that use it
Haha I don't mind the downvotes. I know I'm right. And they know it's true. This issue in particular is part of the many reasons Steam had to come up with the "Steam Linux Runtime", a concept completely absent on Windows. 🤡
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A note from our sponsor - InfluxDB
www.influxdata.com | 17 Apr 2024
Stats
ValveSoftware/steam-runtime is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.
The primary programming language of steam-runtime is Shell.