brick
imgui
brick | imgui | |
---|---|---|
9 | 351 | |
1,565 | 55,870 | |
- | - | |
8.0 | 9.7 | |
about 2 months ago | 3 days ago | |
Haskell | C++ | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
brick
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Show HN: Text Lambda, a versatile notebook for your personal data
Thank you!
"stash", the initial MVP version, is written in Haskell. I chose Haskell mostly because of https://github.com/jtdaugherty/brick, which is a wonderful TUI library. I also tend to prefer functional programming languages when I have the choice.
However, Text 's backend and website are currently implemented in Clojure. The app is in C + Flutter (Dart).
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brick-tabular-list has been improved infinitely.
Brick? Hadn’t heard of it so leaving for myself and others
- Brick: A declarative Unix terminal UI library written in Haskell
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How can I move from a basic hello world/number program to something more substantial?
Brick is a great library for terminal applications. I’d say start with the examples or take a look at some tutorials that use it, then just go at it.
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A simple tui to launch gzdoom mods
Thanks. Yeah I was surprised myself at how much of a capable tool whiptail turned out to be. Especially since I'd heard it has issues with returning values, or not being as capable as dialog. I was actually in the midst of choosing between it, Haskell's brick, or python's PromptToolkit, yet settled on whiptail to see how far a bash approach could take me.
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wordle - Wordle clone in the terminal
Written in Haskell with brick.
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FINAL CUT alternatives - brick, notcurses, FTXUI, blessed, and ansi-styles-python
22 projects | 5 Sep 2021
A declarative Unix terminal UI programming library written in Haskell (by jtdaugherty)
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Writing Programs with Ncurses
There is brick[1][2] for Haskell. Other languages may have something similar.
[1] https://hackage.haskell.org/package/brick
[2] https://github.com/jtdaugherty/brick/blob/master/docs/samtay...
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If you could change one thing about Emacs what would it be?
In that vein, a declarative way to build (Text) UI like html+css. Or something along the lines of what Brick is for terminals.
imgui
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Using raylib with Dear ImGui: Game Dev Debugging UI
include(cmake/CPM.cmake) function(raylib_imgui_setup_dependencies) message(STATUS "Include Dear ImGui") FetchContent_Declare( ImGui GIT_REPOSITORY https://github.com/ocornut/imgui GIT_TAG 277ae93c41314ba5f4c7444f37c4319cdf07e8cf) # v1.90.4 FetchContent_MakeAvailable(ImGui) FetchContent_GetProperties(ImGui SOURCE_DIR IMGUI_DIR) add_library( imgui STATIC ${imgui_SOURCE_DIR}/imgui.cpp ${imgui_SOURCE_DIR}/imgui_draw.cpp ${imgui_SOURCE_DIR}/imgui_widgets.cpp ${imgui_SOURCE_DIR}/imgui_tables.cpp) target_include_directories(imgui INTERFACE ${imgui_SOURCE_DIR}) include(cmake/CPM.cmake) message(STATUS "Include dbg-macro") cpmaddpackage( "gh:sharkdp/dbg-macro#fb9976f410f8b29105818b20278cd0be0e853fe8" )# v0.5.1 message(STATUS "Include fmtlib") cpmaddpackage("gh:fmtlib/fmt#e69e5f977d458f2650bb346dadf2ad30c5320281" )# 10.x message(STATUS "Include raylib") cpmaddpackage("gh:raysan5/raylib#ae50bfa2cc569c0f8d5bc4315d39db64005b1b0" )# v5.0 message(STATUS "Include spdlog") cpmaddpackage("gh:gabime/spdlog#7c02e204c92545f869e2f04edaab1f19fe8b19fd" )# v1.13.0 message(STATUS "Include rlImGui") FetchContent_Declare( rlImGui GIT_REPOSITORY https://github.com/raylib-extras/rlImGui GIT_TAG d765c1ef3d37cf939f88aaa272a59a2713d654c9) FetchContent_MakeAvailable(rlImGui) FetchContent_GetProperties(rlImGui SOURCE_DIR RLIMGUI_DIR) add_library(rlimgui STATIC ${rlimgui_SOURCE_DIR}/rlImgui.cpp) target_link_libraries(rlimgui PRIVATE imgui raylib) target_include_directories(rlimgui INTERFACE ${rlimgui_SOURCE_DIR}) endfunction()
- Ask HN: Fastest cross-platform GUI stack/strategy
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Immediate Mode GUI Programming
Immediate mode is a fuzzy concept, as witnessed by this writeup: https://github.com/ocornut/imgui/wiki/About-the-IMGUI-paradi...
- Nebula is an open-source and free-to-use modern C++ game engine
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Black Triangles
It's fun to see the evolution in e.g. these examples of image loading for Dear Imgui:
https://github.com/ocornut/imgui/wiki/Image-Loading-and-Disp...
DirectX9 will even load the image for you, DirectX11 okay we get a few more structures to fill out, DirectX12 is where it goes off the rails and we are filling out a bunch of UNKNOWN DONT_CARE JUST_DO_IT. Then of course Vulkan is the one that gets the big fat "this probably won't actually work for you" warning.
I understand whats happening, but you know sometimes I just want to display a fucking image.
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Dear ImGui: Bloat-free Graphical User interface with minimal dependencies
ImGui is engine/GPU agnostic
Themeing isn't a just a retained mode thing, you can do wonders with immediate UIs, even thought (dear)ImGui doesn't provide much, you can still do wonders: https://github.com/ocornut/imgui/issues/707#issuecomment-362...
More on that topic: https://www.youtube.com/watch?v=Z1qyvQsjK5Y
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Where do I start to learn C++ for a game development
Bonus: If you want to make desktop app with UI, then this is another great C++ library and it's also simple to learn as well. https://github.com/ocornut/imgui.
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GUI library for fast prototyping
AFAIK the Rust equivalent to C++'s Dear ImGui is egui.
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Stretching myself thin with Dear ImGui projects
They use a Dear ImGui, a C++ GUI library.
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PCSX2 Disables Wayland Support
Aside from bugs and driver issues, Wayland has some unfortunate design limitations. For example, Dear ImGui multi-viewports don't work because "Wayland doesn't let application read or write windows positions."
https://github.com/ocornut/imgui/wiki/Multi-Viewports
This is a feature available on Windows, macOS, and of course X11. Making choices like this means desktop Linux becomes even more of a weird island that nobody wants to support.
What are some alternatives?
TuiCss - Text-based user interface CSS library
wxWidgets - Cross-Platform C++ GUI Library
reanimate - Haskell library for building declarative animations based on SVG graphics
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
implicit - A math-inspired CAD program in haskell. CSG, bevels, and shells; 2D & 3D geometry; 2D gcode generation...
NanoGUI - Minimalistic GUI library for OpenGL
gloss - Painless 2D vector graphics, animations and simulations.
GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk
plot-light - A lightweight plotting library, exporting to SVG
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
Rasterific - A drawing engine in Haskell
CEGUI