brick VS reanimate

Compare brick vs reanimate and see what are their differences.

brick

A declarative Unix terminal UI library written in Haskell (by jtdaugherty)

reanimate

Haskell library for building declarative animations based on SVG graphics (by reanimate)
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brick reanimate
9 14
1,550 1,098
- 0.6%
8.0 0.0
16 days ago 3 months ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

brick

Posts with mentions or reviews of brick. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-21.

reanimate

Posts with mentions or reviews of reanimate. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-05.

What are some alternatives?

When comparing brick and reanimate you can also consider the following projects:

manim - Animation engine for explanatory math videos

TuiCss - Text-based user interface CSS library

implicit - A math-inspired CAD program in haskell. CSG, bevels, and shells; 2D & 3D geometry; 2D gcode generation...

gloss - Painless 2D vector graphics, animations and simulations.

plot-light - A lightweight plotting library, exporting to SVG

OpenGL - Haskell bindings to OpenGL

Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)

Rasterific - A drawing engine in Haskell

vty-ui - A terminal user interface programming library similar to graphical interfaces such as GTK and QT. (DEPRECATED, see https://github.com/jtdaugherty/brick)

splines - B-Splines, other splines, and NURBS in Haskell.

manim - A community-maintained Python framework for creating mathematical animations.