brick
reanimate
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brick | reanimate | |
---|---|---|
8 | 13 | |
1,487 | 1,071 | |
- | 0.4% | |
0.0 | 0.0 | |
about 1 month ago | 7 months ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | LicenseRef-PublicDomain |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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brick
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How can I move from a basic hello world/number program to something more substantial?
Brick is a great library for terminal applications. I’d say start with the examples or take a look at some tutorials that use it, then just go at it.
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wordle - Wordle clone in the terminal
Written in Haskell with brick.
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FINAL CUT alternatives - brick, notcurses, FTXUI, blessed, and ansi-styles-python
22 projects | 5 Sep 2021
A declarative Unix terminal UI programming library written in Haskell (by jtdaugherty)
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Writing Programs with Ncurses
There is brick[1][2] for Haskell. Other languages may have something similar.
[1] https://hackage.haskell.org/package/brick
[2] https://github.com/jtdaugherty/brick/blob/master/docs/samtay...
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If you could change one thing about Emacs what would it be?
In that vein, a declarative way to build (Text) UI like html+css. Or something along the lines of what Brick is for terminals.
reanimate
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Interactive animations
Reanimate sounds almost ideal, with its support for LaTeX. But unfortunately, it is all rendered in batch, not providing for any interactivity.
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Reanimate: Haskell library for building declarative animations from SVG graphics
Is this the discussion you're referring to? https://github.com/reanimate/reanimate/discussions/210
It's actually pretty interesting to read. The author makes a not totally unreasonable argument as for why it uses unsafePerformIO.
Now what I'm really curious about is why the very first example on the site I clicked into the source code for, a simple 59-line example, is using unsafePerformIO. That actually worries me more because it suggests that as a user I might have to use unsafePerformIO. https://github.com/reanimate/reanimate/blob/d4d3898831edb4aa...
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Suggestions for "dashboard" graphics libraries?
Not really dashboard library, but reanimate is a good library for this kind of stuff.
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How was your study routine to become good at haskell?
Some other "applications" (if you're not interested in compilers) might be writing shell scripts: https://hackage.haskell.org/package/turtle Or animating stuff: https://github.com/reanimate/reanimate and https://hackage.haskell.org/package/gloss
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Looking for SVG library recommendations
That aside, it seems that svg-tree doesn’t support filter elements, so I recommend reanimate-svg. You can join the Discord server for Reanimate and ask for help. Good luck.
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Manim – Python library for creating mathematical animations
See also reanimate, a very similar Haskell library: https://reanimate.github.io/
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Advanced programming exercises/apps recommendations to code
This is very niche, but something I've wanted to do for a while is to generate some cool physics example on the surface of a sphere with https://hackage.haskell.org/package/hamilton, and display it with https://reanimate.github.io/ (using https://hackage.haskell.org/package/linear for the projection)
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[Newcomer] Status of AI, graphics programming and performance in Haskell?
Hi u/Target_Organic, I wich you a warm welcome! Haskell is often very satisfying to work with, it has a sense of beauty in it. Regarding your questions: 1. I never had big problems about performance. However, I personally place more emphasis about correctness, simplicity and readability of my programs. Performance tuning comes after. 2. For graphic libraries, I know diagrams, Reanimate and Haskell-chart. Since you seems interested by mathematical approach to graphics, I think you will find happiness there. 3. I'm not sure about the AI field. Other, more practical languages such as Python seems to have taken the lead. What is sure for me, that Machine Learning/NN would be nicely describe in Haskell with solid foundations.
- Manim: An animation engine for explanatory math videos
What are some alternatives?
manim - Animation engine for explanatory math videos
TuiCss - Text-based user interface CSS library
plot-light - A lightweight plotting library, exporting to SVG
implicit - A math-inspired CAD program in haskell. CSG, bevels, and shells; 2D & 3D geometry; 2D gcode generation...
gloss - Painless 2D vector graphics, animations and simulations.
OpenGL - Haskell bindings to OpenGL
Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)
Rasterific - A drawing engine in Haskell
vty-ui - A terminal user interface programming library similar to graphical interfaces such as GTK and QT. (DEPRECATED, see https://github.com/jtdaugherty/brick)
manim - A community-maintained Python framework for creating mathematical animations.