|about 1 month ago||over 2 years ago|
|BSD 3-clause "New" or "Revised" License||BSD 3-clause "New" or "Revised" License|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
How can I move from a basic hello world/number program to something more substantial?
4 projects | /r/haskell | 26 May 2022
Brick is a great library for terminal applications. I’d say start with the examples or take a look at some tutorials that use it, then just go at it.
wordle - Wordle clone in the terminal
4 projects | /r/commandline | 2 Feb 2022
Written in Haskell with brick.
FINAL CUT alternatives - brick, notcurses, FTXUI, blessed, and ansi-styles-python
22 projects | 5 Sep 2021
A declarative Unix terminal UI programming library written in Haskell (by jtdaugherty)
Writing Programs with Ncurses
17 projects | news.ycombinator.com | 30 Aug 2021
There is brick for Haskell. Other languages may have something similar.
If you could change one thing about Emacs what would it be?
6 projects | /r/emacs | 24 Aug 2021
In that vein, a declarative way to build (Text) UI like html+css. Or something along the lines of what Brick is for terminals.
We haven't tracked posts mentioning Rasterific yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
TuiCss - Text-based user interface CSS library
reanimate - Haskell library for building declarative animations based on SVG graphics
implicit - A math-inspired CAD program in haskell. CSG, bevels, and shells; 2D & 3D geometry; 2D gcode generation...
gloss - Painless 2D vector graphics, animations and simulations.
plot-light - A lightweight plotting library, exporting to SVG
vty-ui - A terminal user interface programming library similar to graphical interfaces such as GTK and QT. (DEPRECATED, see https://github.com/jtdaugherty/brick)
nehe-tuts - OpenGL NeHe tutorials converted to Haskell
d3js - Haskell to D3.js binding by deep EDSL approach.
OpenGL - Haskell bindings to OpenGL
splines - B-Splines, other splines, and NURBS in Haskell.