brick VS Rasterific

Compare brick vs Rasterific and see what are their differences.

brick

A declarative Unix terminal UI library written in Haskell (by jtdaugherty)

Rasterific

A drawing engine in Haskell (by Twinside)
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brick Rasterific
8 0
1,487 139
- -
0.0 0.0
about 1 month ago over 2 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

brick

Posts with mentions or reviews of brick. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-26.

Rasterific

Posts with mentions or reviews of Rasterific. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Rasterific yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing brick and Rasterific you can also consider the following projects:

TuiCss - Text-based user interface CSS library

reanimate - Haskell library for building declarative animations based on SVG graphics

implicit - A math-inspired CAD program in haskell. CSG, bevels, and shells; 2D & 3D geometry; 2D gcode generation...

gloss - Painless 2D vector graphics, animations and simulations.

plot-light - A lightweight plotting library, exporting to SVG

vty-ui - A terminal user interface programming library similar to graphical interfaces such as GTK and QT. (DEPRECATED, see https://github.com/jtdaugherty/brick)

nehe-tuts - OpenGL NeHe tutorials converted to Haskell

d3js - Haskell to D3.js binding by deep EDSL approach.

OpenGL - Haskell bindings to OpenGL

splines - B-Splines, other splines, and NURBS in Haskell.