brick VS gloss

Compare brick vs gloss and see what are their differences.

brick

A declarative Unix terminal UI library written in Haskell (by jtdaugherty)

gloss

Painless 2D vector graphics, animations and simulations. (by benl23x5)
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brick gloss
6 3
1,317 362
- -
9.0 3.0
3 days ago 5 months ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

brick

Posts with mentions or reviews of brick. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-26.

gloss

Posts with mentions or reviews of gloss. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-07.

What are some alternatives?

When comparing brick and gloss you can also consider the following projects:

TuiCss - Text-based user interface CSS library

nanovg - NanoVG Haskell bindings

GLUT - Haskell bindings to GLUT

OpenGL - Haskell bindings to OpenGL

implicit - A math-inspired CAD program in haskell. CSG, bevels, and shells; 2D & 3D geometry; 2D gcode generation...

reanimate - Haskell library for building declarative animations based on SVG graphics

Rasterific - A drawing engine in Haskell

plot-light - A lightweight plotting library, exporting to SVG

pcf-font - PCF font parsing and rendering library.

rhythm-game-tutorial - Create a rhythm game with Haskell!

vty-ui - A terminal user interface programming library similar to graphical interfaces such as GTK and QT. (DEPRECATED, see https://github.com/jtdaugherty/brick)