gloss
Painless 2D vector graphics, animations and simulations. (by benl23x5)
Chart
A 2D charting library for haskell (by timbod7)
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gloss | Chart | |
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5 | 2 | |
388 | 423 | |
- | - | |
0.0 | 6.4 | |
about 1 year ago | 5 months ago | |
Haskell | Haskell | |
MIT License | BSD 3-clause "New" or "Revised" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gloss
Posts with mentions or reviews of gloss.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-18.
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Are there more elegant languages for generative art and creative coding?
Haskell is the purest of the pure, and a fun language. Never done graphics with it but I see Gloss looks decent - https://github.com/benl23x5/gloss.
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Can't install WxHaskell on Windows
If you just want to draw stuff on a window, then have a look at gloss (a very simple yet useful interface to OpenGL) and sdl2 (which gives bindings to the SDL library).
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Using gloss on Windows
This question is in the gloss FAQ:
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Best beginner-friendly 2D library
Ideally, I'd like something like gloss in Haskell.
Chart
Posts with mentions or reviews of Chart.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-05.
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[Newcomer] Status of AI, graphics programming and performance in Haskell?
Hi u/Target_Organic, I wich you a warm welcome! Haskell is often very satisfying to work with, it has a sense of beauty in it. Regarding your questions: 1. I never had big problems about performance. However, I personally place more emphasis about correctness, simplicity and readability of my programs. Performance tuning comes after. 2. For graphic libraries, I know diagrams, Reanimate and Haskell-chart. Since you seems interested by mathematical approach to graphics, I think you will find happiness there. 3. I'm not sure about the AI field. Other, more practical languages such as Python seems to have taken the lead. What is sure for me, that Machine Learning/NN would be nicely describe in Haskell with solid foundations.
What are some alternatives?
When comparing gloss and Chart you can also consider the following projects:
OpenGL - Haskell bindings to OpenGL
nanovg - NanoVG Haskell bindings
GLUT - Haskell bindings to GLUT
brick - A declarative Unix terminal UI library written in Haskell
Rasterific - A drawing engine in Haskell
pcf-font - PCF font parsing and rendering library.
rhythm-game-tutorial - Create a rhythm game with Haskell!
blank-canvas - A Haskell API into HTML5 Canvas
gloss-accelerate - Extras to interface Gloss and Accelerate
GPipe - Core library of new GPipe, encapsulating OpenGl and providing a type safe minimal library
gloss-juicy - /!\ This is the old repository /!\ New maintainer: https://github.com/hpacheco/gloss-juicy
vinyl-gl - Utilities for working with OpenGL's GLSL shading language and vinyl records.