Painless 2D vector graphics, animations and simulations. (by benl23x5)
Ideally, I'd like something like gloss in Haskell.
Cross-platform game engine in Rust.
Check out macroquad and ggez. I made my first Rust game, a snake game, in ggez. I added sound and sprite batches. Macroquad has fast compilation time and can target the web, but macroquad has no sound (for now). It is worth noting that both have a snake example. Here is the ggez snake example. And here is the macroquad snake example. You can compare them to see which one you like.
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Is there an easy wrapper for wgpu?
8 projects | reddit.com/r/rust | 30 May 2022
Possible to create both WASM and a desktol GUI at once?
3 projects | reddit.com/r/rust | 24 May 2022
Let's Code Snake with Rust and WASM
1 project | reddit.com/r/rust | 23 May 2022
Why are there no simple graphics framworks?
4 projects | reddit.com/r/rust_gamedev | 29 Apr 2022
Rendering 3D models in browser with wasm?
3 projects | reddit.com/r/rust | 29 Apr 2022